msgid ""
msgstr ""
"Project-Id-Version: DarkRadiant\n"
"Report-Msgid-Bugs-To: greebo@angua.at\n"
"POT-Creation-Date: 2010-07-18 09:25+0200\n"
"PO-Revision-Date: 2010-07-18 09:27+0100\n"
"Last-Translator: greebo <greebo@angua.at>\n"
"Language-Team: The Dark Mod\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Poedit-KeywordsList: _;gettext;gettext_noop\n"
"X-Poedit-Basepath: .\n"
"X-Poedit-Language: German\n"
"X-Poedit-SearchPath-0: ..\\..\\..\\..\\radiant\n"
"X-Poedit-SearchPath-1: ..\\..\\..\\..\\libs\n"
"X-Poedit-SearchPath-2: ..\\..\\..\\..\\plugins\n"

#: ..\..\radiant\brush\BrushModule.cpp:44
msgid "Settings/Primitives"
msgstr "Einstellungen/Primitive"

#: ..\..\radiant\brush\BrushModule.cpp:48
msgid "Default texture scale"
msgstr "Standard-Texturskalierung"

#: ..\..\radiant\brush\BrushModule.cpp:51
msgid "Enable Texture Lock (for Brushes)"
msgstr "Textur-Lock aktivieren (für Brushes)"

#: ..\..\radiant\brush\csg\CSG.cpp:301
msgid "This Is Not Dromed Warning"
msgstr "Das-ist-nicht-Dromed-Warnung"

#: ..\..\radiant\brush\csg\CSG.cpp:302
msgid ""
"Note: be careful when using the CSG tool, as you might end up\n"
"with a unnecessary number of tiny brushes and/or leaks.\n"
"This popup will not be shown again."
msgstr "Hinweis: das CSG Werkzeug sollte vorsichtig benutzt werden, da es unnötig viele, sehr kleine Brushes und/oder Lecks erzeugen kann. Dieser Hinweis wird nicht wieder erscheinen."

#: ..\..\radiant\brush\csg\CSG.cpp:317
#: ..\..\radiant\brush\csg\CSG.cpp:318
msgid "CSG Subtract: No brushes selected."
msgstr "CSG Subtraktion: Keine Brushes ausgewählt."

#: ..\..\radiant\brush\csg\CSG.cpp:427
#: ..\..\radiant\brush\csg\CSG.cpp:428
msgid "CSG Merge: No brushes selected."
msgstr "CSG Zusammenfügen: Keine Brushes ausgewählt."

#: ..\..\radiant\brushmanip.cpp:703
msgid "Exactly one brush must be selected for this operation."
msgstr "Für diese Operation muss genau ein Brush ausgewählt sein."

#: ..\..\radiant\camera\CameraSettings.cpp:46
msgid "Settings/Camera"
msgstr "Einstellungen/Kamera"

#: ..\..\radiant\camera\CameraSettings.cpp:49
msgid "Movement Speed (game units)"
msgstr "Bewegungsgeschwindigkeit (in Spieleinheiten)"

#: ..\..\radiant\camera\CameraSettings.cpp:50
msgid "Rotation Speed"
msgstr "Rotationsgeschwindigkeit"

#: ..\..\radiant\camera\CameraSettings.cpp:53
msgid "Freelook mode can be toggled"
msgstr "Umschalten von/zu Umsichtsmodus erlauben"

#: ..\..\radiant\camera\CameraSettings.cpp:54
msgid "Discrete movement (non-freelook mode)"
msgstr "Schrittweise Bewegung (freier Umsichtsmodus aus)"

#: ..\..\radiant\camera\CameraSettings.cpp:55
msgid "Enable far-clip plane (hides distant objects)"
msgstr "Aktiviere hintere Clip-Ebene (ferne Objekte werden nicht angezeigt)"

#: ..\..\radiant\camera\CameraSettings.cpp:58
msgid "Invert mouse vertical axis (freelook mode)"
msgstr "Invertiere vertikale Mausachse (freier Umsichtsmodus)"

#: ..\..\radiant\camera\CameraSettings.cpp:61
msgid "Solid selection boxes"
msgstr "Feste Auswahlrahmen"

#: ..\..\radiant\camera\CameraSettings.cpp:66
msgid "WireFrame"
msgstr "Drahtgitter"

#: ..\..\radiant\camera\CameraSettings.cpp:67
msgid "Flatshade"
msgstr "Schattiert"

#: ..\..\radiant\camera\CameraSettings.cpp:68
msgid "Textured"
msgstr "Texturiert"

#: ..\..\radiant\camera\CameraSettings.cpp:69
msgid "Lighting"
msgstr "Beleuchtet"

#: ..\..\radiant\camera\CameraSettings.cpp:71
msgid "Render Mode"
msgstr "Darstellungsmodus"

#: ..\..\radiant\camera\FloatingCamWnd.cpp:9
#: xml_file_content.cpp:58
msgid "Camera"
msgstr "Kamera"

#: ..\..\radiant\clipper\Clipper.cpp:39
msgid "Settings/Clipper"
msgstr "Einstellungen/Clipper"

#: ..\..\radiant\clipper\Clipper.cpp:41
msgid "Clipper tool uses caulk texture"
msgstr "Clipper verwendet Caulk-Textur für neu erzeugte Faces."

#: ..\..\radiant\clipper\Clipper.cpp:42
msgid "Caulk shader name"
msgstr "Name des Caulk Shaders"

#: ..\..\radiant\entity.cpp:93
#: ..\..\radiant\mainframe_old.cpp:585
#: ..\..\radiant\map\Map.cpp:478
#: ..\..\radiant\map\Map.cpp:574
#: ..\..\radiant\map\Map.cpp:594
#: ..\..\radiant\referencecache\ModelCache.cpp:204
#: ..\..\radiant\referencecache\ModelCache.cpp:220
msgid "Processing..."
msgstr "Vorgang läuft..."

#: ..\..\radiant\entity.cpp:93
msgid "Reloading Defs"
msgstr "Neuladen der Definitionen"

#: ..\..\radiant\entity.cpp:136
#, c-format
msgid "Unable to create entity %s, no brushes selected."
msgstr "Entity %s kann nicht erzeugt werden. Keine Brushes ausgewählt."

#: ..\..\radiant\layers\LayerSystem.cpp:32
msgid "Default"
msgstr "Standard"

#: ..\..\radiant\layers\LayerSystem.cpp:35
msgid "Create Layer..."
msgstr "Neuer Layer..."

#: ..\..\radiant\layers\LayerSystem.cpp:37
msgid "Add to Layer..."
msgstr "Zu Layer hinzufügen..."

#: ..\..\radiant\layers\LayerSystem.cpp:38
msgid "Move to Layer..."
msgstr "Nach Layer verschieben..."

#: ..\..\radiant\layers\LayerSystem.cpp:39
msgid "Remove from Layer..."
msgstr "Von Layer entfernen..."

#: ..\..\radiant\layers\LayerSystem.cpp:467
msgid "Enter Name"
msgstr "Namen eingeben"

#: ..\..\radiant\layers\LayerSystem.cpp:468
msgid "Enter Layer Name"
msgstr "Ebenennamen eingeben"

#: ..\..\radiant\layers\LayerSystem.cpp:480
msgid "Cannot create layer with empty name."
msgstr "Es ist nicht möglich eine Ebene ohne Namen zu erstellen."

#: ..\..\radiant\layers\LayerSystem.cpp:494
msgid "This name already exists."
msgstr "Dieser Name existiert bereits"

#: ..\..\radiant\main.cpp:91
msgid "Searching for Modules"
msgstr "Suche nach Modulen"

#: ..\..\radiant\main.cpp:104
msgid "Creating Preference Dialog"
msgstr "Erzeuge Einstellungsdialog"

#: ..\..\radiant\main.cpp:109
msgid "Initialising MediaBrowser"
msgstr "Initialisiere Medienbrowser"

#: ..\..\radiant\main.cpp:112
msgid "Starting MainFrame"
msgstr "Starte Mainframe"

#: ..\..\radiant\main.cpp:123
msgid "DarkRadiant Startup Complete"
msgstr "DarkRadiant Startphase abgeschlossen"

#: ..\..\radiant\mainframe_old.cpp:141
#: ..\..\radiant\settings\GameManager.cpp:97
#: ..\..\radiant\settings\GameManager.cpp:277
#: ..\..\radiant\settings\GameManager.cpp:321
#: ..\..\radiant\ui\prefdialog\PrefDialog.cpp:255
msgid "Game"
msgstr "Spiel"

#: ..\..\radiant\mainframe_old.cpp:142
msgid "Settings"
msgstr "Einstellungen"

#: ..\..\radiant\mainframe_old.cpp:145
msgid "Constructing Menu"
msgstr "Erzeuge Menü"

#: ..\..\radiant\mainframe_old.cpp:157
#: ..\..\radiant\ui\mainframe\MainFrame.cpp:545
msgid "Exit Radiant"
msgstr "Verlasse Radiant"

#: ..\..\radiant\mainframe_old.cpp:585
msgid "Loading Shaders"
msgstr "Lade Shader"

#: ..\..\radiant\map\AutoSaver.cpp:264
msgid "Settings/Autosave"
msgstr "Einstellungen/Automatisches Speichern"

#: ..\..\radiant\map\AutoSaver.cpp:267
msgid "Enable Autosave"
msgstr "Aktiviere automatisches Speichern"

#: ..\..\radiant\map\AutoSaver.cpp:268
msgid "Autosave Interval (in minutes)"
msgstr "Speicherintervall"

#  Snapshots oder Schnappschüsse?
#: ..\..\radiant\map\AutoSaver.cpp:270
msgid "Save Snapshots"
msgstr "Speichere Schnappschüsse"

#  Snapshot oder Schnappschuss?
#: ..\..\radiant\map\AutoSaver.cpp:271
msgid "Snapshot folder (relative to map folder)"
msgstr "Schnappschussverzeichniss (relativ zu map Verzeichniss)"

#: ..\..\radiant\map\AutoSaver.cpp:272
msgid "Max Snapshot Folder size (MB)"
msgstr "Maximale Grösse des Schnappschussverzeichnisses (MB)"

#: ..\..\radiant\map\CounterManager.cpp:30
#, c-format
msgid "Brushes: %lu Patches: %lu Entities: %lu"
msgstr "Brushes: %lu Patches: %lu Entities: %lu"

#: ..\..\radiant\map\FindMapElements.cpp:178
msgid "Find Brush"
msgstr "Suche Brush"

#: ..\..\radiant\map\FindMapElements.cpp:180
msgid "Entity Number:"
msgstr "Entitynummer:"

#: ..\..\radiant\map\FindMapElements.cpp:181
msgid "Brush Number:"
msgstr "Brushnummer:"

#: ..\..\radiant\map\Map.cpp:51
msgid "unnamed.map"
msgstr "unbenannt.map"

#: ..\..\radiant\map\Map.cpp:478
msgid "Saving Map"
msgstr "Speichere Map"

#  Map oder Karte?
#: ..\..\radiant\map\Map.cpp:620
msgid ""
"The current map has changed since it was last saved.\n"
"Do you want to save the current map before continuing?"
msgstr ""
"Die aktuelle Map wurde seit dem letzten Speichern geändert.\n"
"Möchten Sie sie abspeichern bevor Sie fortfahren? "

#: ..\..\radiant\map\Map.cpp:653
msgid "Save Map"
msgstr "Map speichern"

#: ..\..\radiant\map\Map.cpp:687
msgid "Save Copy As..."
msgstr "Speichere Kopie als..."

#: ..\..\radiant\map\Map.cpp:702
msgid "Load Prefab"
msgstr "Prefab laden"

#: ..\..\radiant\map\Map.cpp:753
msgid "New Map"
msgstr "Neue Map"

#: ..\..\radiant\map\Map.cpp:763
#: ..\..\radiant\ui\mru\MRU.cpp:93
msgid "Open Map"
msgstr "Map öffnen"

#: ..\..\radiant\map\Map.cpp:768
msgid "Open map"
msgstr "Map öffnen"

#: ..\..\radiant\map\Map.cpp:780
msgid "Import map"
msgstr "Map importieren"

#: ..\..\radiant\map\Map.cpp:804
msgid "Export selection"
msgstr "Auswahl exportieren"

#: ..\..\radiant\map\Map.cpp:817
msgid "Save selected as Prefab"
msgstr "Auswahl als Prefab speichern"

#: ..\..\radiant\map\MapFileChooserPreview.cpp:81
msgid "<no description>"
msgstr "<keine Beschreibung>"

#: ..\..\radiant\map\MapResource.cpp:157
#: ..\..\radiant\map\MapResource.cpp:399
#: ..\..\radiant\map\MapResource.cpp:418
#, c-format
msgid "File is write-protected: %s"
msgstr "Datei ist schreibgeschützt: %s"

#: ..\..\radiant\map\MapResource.cpp:334
#, c-format
msgid ""
"Failure reading read map file:\n"
"%s"
msgstr ""
"Fehler beim Lesen der Mapdatei:\n"
"%s"

#: ..\..\radiant\map\PointFile.cpp:111
#, c-format
msgid "Could not open pointfile: %s"
msgstr "Konnte das Pointfile nicht öffnen: %s"

#: ..\..\radiant\map\RegionManager.cpp:198
msgid "Warning: Camera not within region, can't set info_player_start."
msgstr "Warnung: die Kamera befindet sich nicht innerhalb der Region, konnte daher den Spielerstartpunkt nicht setzen."

#: ..\..\radiant\map\RegionManager.cpp:249
msgid "Could not set Region: XY Top View not found."
msgstr "Konnte Region nicht festlegen, weil die XY-Ansicht nicht gefunden wurde."

#: ..\..\radiant\map\RegionManager.cpp:277
msgid "Could not set Region: please select a single Brush."
msgstr "Kann Region nicht festlegen: bitte einen einzelnen Brush auswählen."

#: ..\..\radiant\map\RegionManager.cpp:303
msgid "This command is not available in component mode."
msgstr "Dieser Befehl steht im Komponentenmodus nicht zur Verfügung."

#: ..\..\radiant\map\RegionManager.cpp:310
msgid "Could not set Region: nothing selected."
msgstr "Kann keine Region festlegen: keine Elemente ausgewählt."

#: ..\..\radiant\map\RegionManager.cpp:325
msgid "Export region"
msgstr "Exportiere Region"

#: ..\..\radiant\modulesystem\ModuleRegistry.cpp:121
#, c-format
msgid "Initialising Module: %s"
msgstr "Initialisiere Modul: %s"

#: ..\..\radiant\modulesystem\ModuleRegistry.cpp:140
msgid "Initialising Modules"
msgstr "Initialisiere Module"

#: ..\..\radiant\patch\Patch.cpp:1682
msgid "Sorry. Patch is not suitable for this kind of operation."
msgstr "Patch ist nicht geeignet für diese Operation."

#: ..\..\radiant\patch\PatchCreators.h:64
msgid "Settings/Patch"
msgstr "Einstellungen/Patches"

#: ..\..\radiant\patch\PatchCreators.h:65
msgid "Patch Subdivide Threshold"
msgstr "Patch-Tesselierungsgrenzwert"

#: ..\..\radiant\patchmanip.cpp:155
msgid "Cannot create caps, no patches selected."
msgstr "Kann keine Caps erzeugen, da keine Patches ausgewählt sind."

#: ..\..\radiant\patchmanip.cpp:640
msgid "Cannot thicken patch. Nothing selected."
msgstr "Nichts ausgewählt: kann Patch nicht extrudieren."

#: ..\..\radiant\patchmanip.cpp:699
msgid ""
"Cannot stitch textures. \n"
"Could not cast nodes to patches."
msgstr ""
"Kann Texturen nicht zusammenheften.\n"
"Konnte Nodes nicht casten."

#: ..\..\radiant\patchmanip.cpp:708
msgid ""
"Cannot stitch patch textures. \n"
"Exactly 2 patches must be selected."
msgstr "Kann Texturen nicht zusammenheften, für diese Operation müssten genau 2 Patches ausgewählt sein."

#: ..\..\radiant\patchmanip.cpp:742
msgid "Cannot bulge patch. No patches selected."
msgstr "Kann Patch nicht auswölben: keine Patches ausgewählt."

#: ..\..\radiant\referencecache\ModelCache.cpp:204
#: ..\..\radiant\referencecache\ModelCache.cpp:220
msgid "Reloading Models"
msgstr "Neuladen der Modelle"

#: ..\..\radiant\selection\algorithm\Curves.cpp:108
msgid "Can't append curve point - no entities with curve selected."
msgstr "Kann Kontrollpunkt nicht anfügen, keine Kurven ausgewählt."

#: ..\..\radiant\selection\algorithm\Curves.cpp:119
msgid "Can't remove curve points - must be in vertex editing mode."
msgstr "Kann Kontrollpunkte nicht entfernen, bitte vorher in den Vertex-Modus wechseln."

#: ..\..\radiant\selection\algorithm\Curves.cpp:140
msgid "Can't remove curve points - no entities with curves selected."
msgstr "Kann Kontrollpunkte nicht entfernen, keine Kurven ausgewählt."

#: ..\..\radiant\selection\algorithm\Curves.cpp:151
msgid "Can't insert curve points - must be in vertex editing mode."
msgstr "Kann Kontrollpunkte nicht einfügen, bitte vorher in den Vertex-Modus wechseln."

#: ..\..\radiant\selection\algorithm\Curves.cpp:172
msgid "Can't insert curve points - no entities with curves selected."
msgstr "Kann Kontrollpunkte nicht einfügen, keine Kurven ausgewählt."

#: ..\..\radiant\selection\algorithm\Curves.cpp:194
msgid "Can't convert curves - no entities with curves selected."
msgstr "Kann Kurve nicht konvertieren, keine Kurven ausgewählt."

#: ..\..\radiant\selection\algorithm\Entity.cpp:56
msgid "Cannot change classname of worldspawn entity."
msgstr "Der Klassenname der Worldspawn-Entity darf nicht geändert werden."

#: ..\..\radiant\selection\algorithm\Entity.cpp:99
msgid "Critical: Cannot find selected entities."
msgstr "Kritischer Fehler: kann ausgewählte Entities nicht finden."

#: ..\..\radiant\selection\algorithm\Entity.cpp:105
#: ..\..\radiant\selection\algorithm\Entity.cpp:122
msgid "Exactly two entities must be selected for this operation."
msgstr "Für diese Operation müssen genau zwei Entities ausgewählt sein."

#: ..\..\radiant\selection\algorithm\Group.cpp:227
msgid "Cannot reparent primitives to entity. Please select at least one brush/patch and exactly one entity.(The entity has to be selected last.)"
msgstr "Kann die ausgewählten Primitive nicht neu zuordnen. Bitte zumindest einen Brush/Patch sowie eine Entity auswählen. (Die Entity muss als letztes ausgewählt worden sein.)"

#: ..\..\radiant\selection\algorithm\Group.cpp:367
msgid ""
"Cannot merge entities, the selection must consist of func_* entities only.\n"
"(The first selected entity will be preserved.)"
msgstr ""
"Kann Entities nicht zusammenführen, die Auswahl muss ausschließlich aus func_*-Entities bestehen.\n"
"(Die zuerst ausgewählte Entity bleibt dabei erhalten.)"

#: ..\..\radiant\selection\algorithm\Primitives.cpp:171
#: ..\..\radiant\selection\algorithm\Primitives.cpp:175
msgid "No patches selected."
msgstr "Keine Patches ausgewählt."

#: ..\..\radiant\selection\algorithm\Primitives.cpp:483
msgid "Could not create patch."
msgstr "Konnte Patch nicht erzeugen."

#: ..\..\radiant\selection\algorithm\Primitives.cpp:558
msgid "No faces selected."
msgstr "Keine Faces ausgewählt."

#: ..\..\radiant\selection\algorithm\Primitives.cpp:577
#, c-format
msgid "%d faces were not suitable (had more than 4 vertices)."
msgstr "%d ungeeignete Faces wurden nicht bearbeitet (Faces mit mehr als 4 Eckpunkten)."

#: ..\..\radiant\selection\algorithm\Primitives.cpp:625
msgid "No brushes selected."
msgstr "Keine Brushes ausgewählt."

#: ..\..\radiant\selection\algorithm\Shader.cpp:307
msgid ""
"Can't paste shader to entire brush.\n"
"Target is not a brush."
msgstr "Kann Shader nicht auf gesamten Brush anwenden, das Ziel ist kein Brush."

#: ..\..\radiant\selection\algorithm\Shader.cpp:343
msgid ""
"Can't paste Texture Coordinates.\n"
"Target patch dimensions must match."
msgstr "Kann Texturkoordinaten nicht kopieren, da die Patch-Dimensionen nicht passend sind."

#: ..\..\radiant\selection\algorithm\Shader.cpp:351
msgid "Can't paste Texture Coordinates from patches to faces."
msgstr "Es ist nicht möglich, Texturkoordinaten von Patches auf Faces zu kopieren."

#: ..\..\radiant\selection\algorithm\Shader.cpp:357
msgid "Can't paste Texture Coordinates from faces."
msgstr "Es ist nicht möglich, Texturkoordinaten von Faces zu kopieren."

#: ..\..\radiant\selection\algorithm\Shader.cpp:380
msgid "Can't copy Shader. Couldn't retrieve patch."
msgstr "Konnte Patch nicht casten, Shader wurde nicht kopiert."

#: ..\..\radiant\selection\algorithm\Shader.cpp:391
msgid "Can't copy Shader. Couldn't retrieve face."
msgstr "Konnte Face nicht casten, Shader wurde nicht kopiert."

#: ..\..\radiant\selection\algorithm\Shader.cpp:398
msgid "Can't copy Shader. Please select a single face or patch."
msgstr "Shader nicht kopiert: bitte ein einzelnes Face oder einen Patch auswählen."

#: ..\..\radiant\selection\algorithm\Transformation.cpp:47
msgid "Cannot scale by zero value."
msgstr "Kann nicht mit 0 skalieren."

#: ..\..\radiant\selection\selectionset\SelectionSetToolmenu.cpp:24
msgid ""
"Enter a name and hit ENTER to save a set.\n"
"\n"
"Select an item from the dropdown list to restore the selection.\n"
"\n"
"Hold SHIFT when opening the dropdown list and selecting the item to de-select the set."
msgstr ""
"Namen eingaben und mit der EINGABETASTE bestätigen um einen neuen Satz anzulegen.\n"
"\n"
"Ein Element in der Liste auswählen um die entsprechende Auswahl wiederherzustellen.\n"
"\n"
"UMSCHALTTASTE gedrückt halten um die Auswahl der entsprechenden Elemente aufzuheben."

#: ..\..\radiant\selection\selectionset\SelectionSetToolmenu.cpp:41
msgid "Selection Set: "
msgstr "Auswahlsatz: "

#: ..\..\radiant\selection\selectionset\SelectionSetToolmenu.cpp:54
#: ..\..\radiant\selection\selectionset\SelectionSetToolmenu.cpp:57
msgid "Clear Selection Sets"
msgstr "Auswahlsätze löschen"

#: ..\..\radiant\selection\selectionset\SelectionSetToolmenu.cpp:149
msgid "Cannot create selection set"
msgstr "Kann Auswahlsatz nicht erstellen"

#: ..\..\radiant\selection\selectionset\SelectionSetToolmenu.cpp:150
msgid "Cannot create a selection set, there is nothing selected in the current scene."
msgstr "Kann Auswahlsatz nicht anlegen, keine Auswahl vorhanden."

#: ..\..\radiant\selection\selectionset\SelectionSetToolmenu.cpp:201
msgid "Delete all selection sets?"
msgstr "Alle Auswahlsätze löschen?"

#: ..\..\radiant\selection\selectionset\SelectionSetToolmenu.cpp:202
msgid ""
"This will delete all set definitions. The actual map objects will not be affected by this step.\n"
"\n"
"Continue with that operation?"
msgstr ""
"Dies entfernt alle vorhandenen Auswahlsätze. Die Objekte in der aktuellen Map werden dadurch nicht beeinflusst.\n"
"\n"
"Fortfahren?"

#: ..\..\radiant\selection\shaderclipboard\ShaderClipboard.cpp:86
#, c-format
msgid "ShaderClipboard: %s"
msgstr "Shader-Zwischenablage: %s"

#: ..\..\radiant\selection\shaderclipboard\ShaderClipboard.cpp:89
msgid "Face"
msgstr "Face"

#: ..\..\radiant\selection\shaderclipboard\ShaderClipboard.cpp:92
msgid "Patch"
msgstr "Patch"

#: ..\..\radiant\selection\shaderclipboard\ShaderClipboard.cpp:95
#: ..\..\radiant\ui\common\ShaderSelector.cpp:378
#: ..\..\radiant\ui\mapinfo\ShaderInfoTab.cpp:55
#: ..\..\radiant\ui\mediabrowser\MediaBrowser.cpp:87
msgid "Shader"
msgstr "Shader"

#: ..\..\radiant\selection\shaderclipboard\ShaderClipboard.cpp:99
msgid "ShaderClipboard is empty."
msgstr "Shader-Zwischenablage ist leer."

#: ..\..\radiant\settings\GameManager.cpp:89
msgid "GameManager: No game type selected, can't continue."
msgstr "GameManager: kein Spieltyp ausgewählt, kann daher nicht fortfahren."

#: ..\..\radiant\settings\GameManager.cpp:104
msgid "Select a Game:"
msgstr "Spiel auswählen:"

#: ..\..\radiant\settings\GameManager.cpp:105
msgid "Engine Path"
msgstr "Pfad zur Engine"

#: ..\..\radiant\settings\GameManager.cpp:106
msgid "Mod (fs_game)"
msgstr "Mod (fs_game)"

#: ..\..\radiant\settings\GameManager.cpp:107
msgid "Mod Base (fs_game_base, optional)"
msgstr "Mod Base (fs_game_base, optional)"

#: ..\..\radiant\settings\GameManager.cpp:123
msgid "GameManager: No valid game files found, can't continue."
msgstr "GameManager: keine gültigen Spieldateien (.game) gefunden, kann nicht fortfahren."

#: ..\..\radiant\settings\GameManager.cpp:153
msgid "No game type selected."
msgstr "Kein Spieltyp ausgewählt."

#: ..\..\radiant\settings\GameManager.cpp:287
msgid "Engine path does not exist."
msgstr "Engine-Pfad existiert nicht."

#: ..\..\radiant\settings\GameManager.cpp:292
msgid "The fs_game folder does not exist."
msgstr "Das fs_game-Verzeichnis existiert nicht."

#: ..\..\radiant\settings\GameManager.cpp:297
msgid "The fs_game_base folder does not exist."
msgstr "Das fs_game_base-Verzeichnis existiert nicht."

#: ..\..\radiant\settings\GameManager.cpp:301
msgid "Do you want to correct these settings?"
msgstr "Möchtest Du diese Einstellungen korrigieren?"

#: ..\..\radiant\settings\GameManager.cpp:303
msgid "Invalid Settings"
msgstr "Ungültige Einstellungen"

#: ..\..\radiant\settings\GameManager.cpp:322
msgid "<b>Note</b>: You will have to restart DarkRadiant for the changes to take effect."
msgstr "<b>Hinweis</b>: Du musst DarkRadiant neu starten, damit die Änderungen wirksam werden."

#: ..\..\radiant\settings\LanguageManager.cpp:102
msgid "Settings/Language"
msgstr "Einstellungen/Sprache"

#: ..\..\radiant\settings\LanguageManager.cpp:103
msgid "Language"
msgstr "Sprache"

#: ..\..\radiant\settings\LanguageManager.cpp:105
msgid "<b>Note:</b> You'll need to restart DarkRadiant after changing the language setting."
msgstr "<b>Hinweis</b>: Du musst DarkRadiant neu starten, damit die neue Spracheinstellung aktiv wird."

#: ..\..\radiant\settings\LanguageManager.cpp:234
#: ..\..\radiant\settings\LanguageManager.cpp:271
msgid "English"
msgstr "Englisch"

#: ..\..\radiant\settings\LanguageManager.cpp:235
msgid "Abkhazian"
msgstr "Abchasisch"

#: ..\..\radiant\settings\LanguageManager.cpp:236
msgid "Avestan"
msgstr "Avestisch"

#: ..\..\radiant\settings\LanguageManager.cpp:237
msgid "Afrikaans"
msgstr "Afrikaans"

#: ..\..\radiant\settings\LanguageManager.cpp:238
msgid "Akan"
msgstr "Akan"

#: ..\..\radiant\settings\LanguageManager.cpp:239
msgid "Amharic"
msgstr "Amharisch"

#: ..\..\radiant\settings\LanguageManager.cpp:240
msgid "Aragonese"
msgstr "Aragonesisch"

#: ..\..\radiant\settings\LanguageManager.cpp:241
msgid "Arabic"
msgstr "Arabisch"

#: ..\..\radiant\settings\LanguageManager.cpp:242
msgid "Assamese"
msgstr "Assamesisch"

#: ..\..\radiant\settings\LanguageManager.cpp:243
msgid "Avaric"
msgstr "Awarisch"

#: ..\..\radiant\settings\LanguageManager.cpp:244
msgid "Aymara"
msgstr "Aymara"

#: ..\..\radiant\settings\LanguageManager.cpp:245
msgid "Azerbaijani"
msgstr "Aserbaidschanisch"

#: ..\..\radiant\settings\LanguageManager.cpp:246
msgid "Bashkir"
msgstr "Baschkirisch"

#: ..\..\radiant\settings\LanguageManager.cpp:247
msgid "Belarusian"
msgstr "Belarussisch"

#: ..\..\radiant\settings\LanguageManager.cpp:248
msgid "Bulgarian"
msgstr "Bulgarisch"

#: ..\..\radiant\settings\LanguageManager.cpp:249
msgid "Bihari languages"
msgstr "Bihari"

#: ..\..\radiant\settings\LanguageManager.cpp:250
msgid "Bislama"
msgstr "Bislama"

#: ..\..\radiant\settings\LanguageManager.cpp:251
msgid "Bambara"
msgstr "Bambara"

#: ..\..\radiant\settings\LanguageManager.cpp:252
msgid "Bengali"
msgstr "Bengalisch"

#: ..\..\radiant\settings\LanguageManager.cpp:253
msgid "Tibetan"
msgstr "Tibetanisch"

#: ..\..\radiant\settings\LanguageManager.cpp:254
msgid "Breton"
msgstr "Bretonisch"

#: ..\..\radiant\settings\LanguageManager.cpp:255
msgid "Bosnian"
msgstr "Bosnisch"

#: ..\..\radiant\settings\LanguageManager.cpp:256
msgid "Catalan"
msgstr "Katalanisch"

#: ..\..\radiant\settings\LanguageManager.cpp:257
msgid "Chechen"
msgstr "Tschetschenisch"

#: ..\..\radiant\settings\LanguageManager.cpp:258
msgid "Chamorro"
msgstr "Chamorro"

#: ..\..\radiant\settings\LanguageManager.cpp:259
msgid "Corsican"
msgstr "Korsisch"

#: ..\..\radiant\settings\LanguageManager.cpp:260
msgid "Cree"
msgstr "Cree"

#: ..\..\radiant\settings\LanguageManager.cpp:261
msgid "Czech"
msgstr "Tschechisch"

#: ..\..\radiant\settings\LanguageManager.cpp:262
msgid "Chuvash"
msgstr "Tschuwaschisch"

#: ..\..\radiant\settings\LanguageManager.cpp:263
#: ..\..\radiant\settings\LanguageManager.cpp:264
msgid "Welsh"
msgstr "Walisisch"

#: ..\..\radiant\settings\LanguageManager.cpp:265
msgid "Danish"
msgstr "Dänisch"

#: ..\..\radiant\settings\LanguageManager.cpp:266
msgid "German"
msgstr "Deutsch"

#: ..\..\radiant\settings\LanguageManager.cpp:267
msgid "Divehi"
msgstr "Dhivehi"

#: ..\..\radiant\settings\LanguageManager.cpp:268
msgid "Dzongkha"
msgstr "Dzongkha"

#: ..\..\radiant\settings\LanguageManager.cpp:269
msgid "Ewe"
msgstr "Ewe"

#: ..\..\radiant\settings\LanguageManager.cpp:270
msgid "Greek"
msgstr "Griechisch"

#: ..\..\radiant\settings\LanguageManager.cpp:272
msgid "Esperanto"
msgstr "Esperanto"

#: ..\..\radiant\settings\LanguageManager.cpp:273
msgid "Spanish"
msgstr "Spanisch"

#: ..\..\radiant\settings\LanguageManager.cpp:274
msgid "Estonian"
msgstr "Estnisch"

#: ..\..\radiant\settings\LanguageManager.cpp:275
msgid "Basque"
msgstr "Baskisch"

#: ..\..\radiant\settings\LanguageManager.cpp:276
msgid "Persian"
msgstr "Persisch"

#: ..\..\radiant\settings\LanguageManager.cpp:277
msgid "Fulah"
msgstr "Fulah"

#: ..\..\radiant\settings\LanguageManager.cpp:278
msgid "Finnish"
msgstr "Finnisch"

#: ..\..\radiant\settings\LanguageManager.cpp:279
msgid "Fijian"
msgstr "Fidschi"

#: ..\..\radiant\settings\LanguageManager.cpp:280
msgid "Faroese"
msgstr "Färöisch"

#: ..\..\radiant\settings\LanguageManager.cpp:281
msgid "French"
msgstr "Französisch"

#: ..\..\radiant\settings\LanguageManager.cpp:282
msgid "Western Frisian"
msgstr "Westfriesisch"

#: ..\..\radiant\settings\LanguageManager.cpp:283
msgid "Irish"
msgstr "Irisch"

#: ..\..\radiant\settings\LanguageManager.cpp:284
msgid "Gaelic; Scottish Gaelic"
msgstr "Gälisch"

#: ..\..\radiant\settings\LanguageManager.cpp:285
msgid "Galician"
msgstr "Galicische"

#: ..\..\radiant\settings\LanguageManager.cpp:286
msgid "Guarani"
msgstr "Guaraní"

#: ..\..\radiant\settings\LanguageManager.cpp:287
msgid "Gujarati"
msgstr "Gujarati"

#: ..\..\radiant\settings\LanguageManager.cpp:288
msgid "Manx"
msgstr "Manx-Gälisch"

#: ..\..\radiant\settings\LanguageManager.cpp:289
msgid "Hausa"
msgstr "Hausa"

#: ..\..\radiant\settings\LanguageManager.cpp:290
msgid "Hebrew"
msgstr "Hebräisch"

#: ..\..\radiant\settings\LanguageManager.cpp:291
msgid "Hindi"
msgstr "Hindi"

#: ..\..\radiant\settings\LanguageManager.cpp:292
msgid "Hiri Motu"
msgstr "Hiri Motu"

#: ..\..\radiant\settings\LanguageManager.cpp:293
msgid "Croatian"
msgstr "Kroatisch"

#: ..\..\radiant\settings\LanguageManager.cpp:294
msgid "Haitian"
msgstr "Haitianisch"

#: ..\..\radiant\settings\LanguageManager.cpp:295
msgid "Hungarian"
msgstr "Ungarisch"

#: ..\..\radiant\settings\LanguageManager.cpp:296
msgid "Armenian"
msgstr "Armenisch"

#: ..\..\radiant\settings\LanguageManager.cpp:297
msgid "Herero"
msgstr "Herero"

#: ..\..\radiant\settings\LanguageManager.cpp:298
msgid "Interlingua"
msgstr "Interlingua"

#: ..\..\radiant\settings\LanguageManager.cpp:299
msgid "Indonesian"
msgstr "Indonesisch"

#: ..\..\radiant\settings\LanguageManager.cpp:300
msgid "Interlingue; Occidental"
msgstr "Occidental-Interlingue"

#: ..\..\radiant\settings\LanguageManager.cpp:301
msgid "Igbo"
msgstr "Igbo"

#: ..\..\radiant\settings\LanguageManager.cpp:302
msgid "Sichuan Yi; Nuosu"
msgstr "Yi"

#: ..\..\radiant\settings\LanguageManager.cpp:303
msgid "Inupiaq"
msgstr "Inupiaq"

#: ..\..\radiant\settings\LanguageManager.cpp:304
msgid "Ido"
msgstr "Ido"

#: ..\..\radiant\settings\LanguageManager.cpp:305
msgid "Icelandic"
msgstr "Isländisch"

#: ..\..\radiant\settings\LanguageManager.cpp:306
msgid "Italian"
msgstr "Italienisch"

#: ..\..\radiant\settings\LanguageManager.cpp:307
msgid "Inuktitut"
msgstr "Inuktitut"

#: ..\..\radiant\settings\LanguageManager.cpp:308
msgid "Japanese"
msgstr "Japanisch"

#: ..\..\radiant\settings\LanguageManager.cpp:309
msgid "Javanese"
msgstr "Javanisch"

#: ..\..\radiant\settings\LanguageManager.cpp:310
msgid "Georgian"
msgstr "Georgisch"

#: ..\..\radiant\settings\LanguageManager.cpp:311
msgid "Kongo"
msgstr "Kongo"

#: ..\..\radiant\settings\LanguageManager.cpp:312
msgid "Kikuyu"
msgstr "Kikuyu"

#: ..\..\radiant\settings\LanguageManager.cpp:313
msgid "Kuanyama"
msgstr "Kwanyama"

#: ..\..\radiant\settings\LanguageManager.cpp:314
msgid "Kazakh"
msgstr "Kasachisch"

#: ..\..\radiant\settings\LanguageManager.cpp:315
msgid "Kalaallisut; Greenlandic"
msgstr "Grönländisch"

#: ..\..\radiant\settings\LanguageManager.cpp:316
msgid "Central Khmer"
msgstr "Khmer"

#: ..\..\radiant\settings\LanguageManager.cpp:317
msgid "Kannada"
msgstr "Kanaresisch"

#: ..\..\radiant\settings\LanguageManager.cpp:318
msgid "Korean"
msgstr "Koreanisch"

#: ..\..\radiant\settings\LanguageManager.cpp:319
msgid "Kanuri"
msgstr "Kanuri"

#: ..\..\radiant\settings\LanguageManager.cpp:320
msgid "Kashmiri"
msgstr "Kashmiri"

#: ..\..\radiant\settings\LanguageManager.cpp:321
msgid "Kurdish"
msgstr "Kurdisch"

#: ..\..\radiant\settings\LanguageManager.cpp:322
msgid "Komi"
msgstr "Komi"

#: ..\..\radiant\settings\LanguageManager.cpp:323
msgid "Cornish"
msgstr "Kornisch"

#: ..\..\radiant\settings\LanguageManager.cpp:324
msgid "Kirghiz"
msgstr "Kirgisisch"

#: ..\..\radiant\settings\LanguageManager.cpp:325
msgid "Latin"
msgstr "Lateinisch"

#: ..\..\radiant\settings\LanguageManager.cpp:326
msgid "Luxembourgish"
msgstr "Luxemburgisch"

#: ..\..\radiant\settings\LanguageManager.cpp:327
msgid "Ganda"
msgstr "Luganda"

#: ..\..\radiant\settings\LanguageManager.cpp:328
msgid "Limburgan"
msgstr "Limburgisch"

#: ..\..\radiant\settings\LanguageManager.cpp:329
msgid "Lingala"
msgstr "Lingála"

#: ..\..\radiant\settings\LanguageManager.cpp:330
msgid "Lao"
msgstr "Lao"

#: ..\..\radiant\settings\LanguageManager.cpp:331
msgid "Lithuanian"
msgstr "Litauisch"

#: ..\..\radiant\settings\LanguageManager.cpp:332
msgid "Luba-Katanga"
msgstr "Luba-Katanga"

#: ..\..\radiant\settings\LanguageManager.cpp:333
msgid "Latvian"
msgstr "Lettisch"

#: ..\..\radiant\settings\LanguageManager.cpp:334
msgid "Malagasy"
msgstr "Malagasy"

#: ..\..\radiant\settings\LanguageManager.cpp:335
msgid "Marshallese"
msgstr "Marshallesisch"

#: ..\..\radiant\settings\LanguageManager.cpp:336
msgid "Maori"
msgstr "Maori"

#: ..\..\radiant\settings\LanguageManager.cpp:337
msgid "Macedonian"
msgstr "Mazedonisch"

#: ..\..\radiant\settings\LanguageManager.cpp:338
msgid "Malayalam"
msgstr "Malayalam"

#: ..\..\radiant\settings\LanguageManager.cpp:339
msgid "Mongolian"
msgstr "Mongolisch"

#: ..\..\radiant\settings\LanguageManager.cpp:340
msgid "Marathi"
msgstr "Marathi"

#: ..\..\radiant\settings\LanguageManager.cpp:341
msgid "Malay"
msgstr "Malaiisch"

#: ..\..\radiant\settings\LanguageManager.cpp:342
msgid "Maltese"
msgstr "Maltesisch"

#: ..\..\radiant\settings\LanguageManager.cpp:343
msgid "Burmese"
msgstr "Burmesisch"

#: ..\..\radiant\settings\LanguageManager.cpp:344
msgid "Nauru"
msgstr "Nauruisch"

#: ..\..\radiant\settings\LanguageManager.cpp:345
msgid "Ndebele, North"
msgstr "IsiNdebele"

#: ..\..\radiant\settings\LanguageManager.cpp:346
msgid "Nepali"
msgstr "Nepalesisch"

#: ..\..\radiant\settings\LanguageManager.cpp:347
msgid "Ndonga"
msgstr "Ndonga"

#: ..\..\radiant\settings\LanguageManager.cpp:348
msgid "Dutch"
msgstr "Dänisch"

#: ..\..\radiant\settings\LanguageManager.cpp:349
msgid "Norwegian"
msgstr "Norwegisch"

#: ..\..\radiant\settings\LanguageManager.cpp:350
msgid "Ndebele, South"
msgstr "Süd-Ndebele"

#: ..\..\radiant\settings\LanguageManager.cpp:351
msgid "Navajo"
msgstr "Navajo"

#: ..\..\radiant\settings\LanguageManager.cpp:352
msgid "Chichewa"
msgstr "Chichewa"

#: ..\..\radiant\settings\LanguageManager.cpp:353
msgid "Occitan"
msgstr "Okzitanisch"

#: ..\..\radiant\settings\LanguageManager.cpp:354
msgid "Ojibwa"
msgstr "Ojibwe"

#: ..\..\radiant\settings\LanguageManager.cpp:355
msgid "Oromo"
msgstr "Oromo"

#: ..\..\radiant\settings\LanguageManager.cpp:356
msgid "Oriya"
msgstr "Oriya"

#: ..\..\radiant\settings\LanguageManager.cpp:357
msgid "Ossetian"
msgstr "Ossetisch"

#: ..\..\radiant\settings\LanguageManager.cpp:358
msgid "Panjabi"
msgstr "Panjabi"

#: ..\..\radiant\settings\LanguageManager.cpp:359
msgid "Pali"
msgstr "Pali"

#: ..\..\radiant\settings\LanguageManager.cpp:360
msgid "Polish"
msgstr "Polnisch"

#: ..\..\radiant\settings\LanguageManager.cpp:361
msgid "Pushto"
msgstr "Paschtunisch"

#: ..\..\radiant\settings\LanguageManager.cpp:362
msgid "Portuguese"
msgstr "Portugiesisch"

#: ..\..\radiant\settings\LanguageManager.cpp:363
msgid "Quechua"
msgstr "Quechua"

#: ..\..\radiant\settings\LanguageManager.cpp:364
msgid "Romansh"
msgstr "Rätoromanisch"

#: ..\..\radiant\settings\LanguageManager.cpp:365
msgid "Rundi"
msgstr "Kirundi"

#: ..\..\radiant\settings\LanguageManager.cpp:366
msgid "Romanian"
msgstr "Rumänisch"

#: ..\..\radiant\settings\LanguageManager.cpp:367
msgid "Russian"
msgstr "Russisch"

#: ..\..\radiant\settings\LanguageManager.cpp:368
msgid "Kinyarwanda"
msgstr "Kinyarwanda"

#: ..\..\radiant\settings\LanguageManager.cpp:369
msgid "Sanskrit"
msgstr "Sanskrit"

#: ..\..\radiant\settings\LanguageManager.cpp:370
msgid "Sardinian"
msgstr "Sardisch"

#: ..\..\radiant\settings\LanguageManager.cpp:371
msgid "Sindhi"
msgstr "Sindhi"

#: ..\..\radiant\settings\LanguageManager.cpp:372
msgid "Northern Sami"
msgstr "Nordsamisch"

#: ..\..\radiant\settings\LanguageManager.cpp:373
msgid "Sango"
msgstr "Sango"

#: ..\..\radiant\settings\LanguageManager.cpp:374
msgid "Sinhala"
msgstr "Singhalesisch"

#: ..\..\radiant\settings\LanguageManager.cpp:375
msgid "Slovak"
msgstr "Slowakisch"

#: ..\..\radiant\settings\LanguageManager.cpp:376
msgid "Slovenian"
msgstr "Slowenisch"

#: ..\..\radiant\settings\LanguageManager.cpp:377
msgid "Samoan"
msgstr "Samoisch"

#: ..\..\radiant\settings\LanguageManager.cpp:378
msgid "Shona"
msgstr "Shona"

#: ..\..\radiant\settings\LanguageManager.cpp:379
msgid "Somali"
msgstr "Somali"

#: ..\..\radiant\settings\LanguageManager.cpp:380
msgid "Albanian"
msgstr "Albanisch"

#: ..\..\radiant\settings\LanguageManager.cpp:381
msgid "Serbian"
msgstr "Serbisch"

#: ..\..\radiant\settings\LanguageManager.cpp:382
msgid "Swati"
msgstr "Siswati"

#: ..\..\radiant\settings\LanguageManager.cpp:383
msgid "Sotho, Southern"
msgstr "Süd-Sotho"

#: ..\..\radiant\settings\LanguageManager.cpp:384
msgid "Sundanese"
msgstr "Sundanesisch"

#: ..\..\radiant\settings\LanguageManager.cpp:385
msgid "Swedish"
msgstr "Schwedisch"

#: ..\..\radiant\settings\LanguageManager.cpp:386
msgid "Swahili"
msgstr "Swahili"

#: ..\..\radiant\settings\LanguageManager.cpp:387
msgid "Tamil"
msgstr "Tamilisch"

#: ..\..\radiant\settings\LanguageManager.cpp:388
msgid "Telugu"
msgstr "Telugu"

#: ..\..\radiant\settings\LanguageManager.cpp:389
msgid "Tajik"
msgstr "Tadschikisch"

#: ..\..\radiant\settings\LanguageManager.cpp:390
msgid "Thai"
msgstr "Thailändisch"

#: ..\..\radiant\settings\LanguageManager.cpp:391
msgid "Tigrinya"
msgstr "Tigrinya"

#: ..\..\radiant\settings\LanguageManager.cpp:392
msgid "Turkmen"
msgstr "Turkmenisch"

#: ..\..\radiant\settings\LanguageManager.cpp:393
msgid "Tagalog"
msgstr "Tagalog"

#: ..\..\radiant\settings\LanguageManager.cpp:394
msgid "Tswana"
msgstr "Tswana"

#: ..\..\radiant\settings\LanguageManager.cpp:395
msgid "Tonga"
msgstr "Tonga"

#: ..\..\radiant\settings\LanguageManager.cpp:396
msgid "Turkish"
msgstr "Türkisch"

#: ..\..\radiant\settings\LanguageManager.cpp:397
msgid "Tsonga"
msgstr "Tsonga"

#: ..\..\radiant\settings\LanguageManager.cpp:398
msgid "Tatar"
msgstr "Tatarisch"

#: ..\..\radiant\settings\LanguageManager.cpp:399
msgid "Twi"
msgstr "Twi"

#: ..\..\radiant\settings\LanguageManager.cpp:400
msgid "Tahitian"
msgstr "Tahitianisch"

#: ..\..\radiant\settings\LanguageManager.cpp:401
msgid "Uighur"
msgstr "Uigurisch"

#: ..\..\radiant\settings\LanguageManager.cpp:402
msgid "Ukrainian"
msgstr "Ukrainisch"

#: ..\..\radiant\settings\LanguageManager.cpp:403
msgid "Urdu"
msgstr "Urdu"

#: ..\..\radiant\settings\LanguageManager.cpp:404
msgid "Uzbek"
msgstr "Usbekisch"

#: ..\..\radiant\settings\LanguageManager.cpp:405
msgid "Venda"
msgstr "Venda"

#: ..\..\radiant\settings\LanguageManager.cpp:406
msgid "Vietnamese"
msgstr "Vietnamesisch"

#: ..\..\radiant\settings\LanguageManager.cpp:407
msgid "Volapuek"
msgstr "Volapük"

#: ..\..\radiant\settings\LanguageManager.cpp:408
msgid "Walloon"
msgstr "Wallonisch"

#: ..\..\radiant\settings\LanguageManager.cpp:409
msgid "Wolof"
msgstr "Wolof"

#: ..\..\radiant\settings\LanguageManager.cpp:410
msgid "Xhosa"
msgstr "Xhosa"

#: ..\..\radiant\settings\LanguageManager.cpp:411
msgid "Yiddish"
msgstr "Yiddisch"

#: ..\..\radiant\settings\LanguageManager.cpp:412
msgid "Yoruba"
msgstr "Yoruba"

#: ..\..\radiant\settings\LanguageManager.cpp:413
msgid "Zhuang"
msgstr "Zhuang"

#: ..\..\radiant\settings\LanguageManager.cpp:414
msgid "Chinese"
msgstr "Chinesisch"

#: ..\..\radiant\settings\LanguageManager.cpp:415
msgid "Zulu"
msgstr "Zulu"

#: ..\..\radiant\textool\TexTool.cpp:37
msgid "Texture Tool"
msgstr "Textur-Werkzeug"

#: ..\..\radiant\ui\about\AboutDialog.cpp:21
msgid "About DarkRadiant"
msgstr "Über DarkRadiant"

#: ..\..\radiant\ui\about\AboutDialog.cpp:53
#, c-format
msgid "<b><span size=\"large\">%s</span></b>"
msgstr "<b><span size=\"large\">%s</span></b>"

#: ..\..\radiant\ui\about\AboutDialog.cpp:56
#, c-format
msgid "Build date: %s"
msgstr "Kompilierungsdatum: %s"

#: ..\..\radiant\ui\about\AboutDialog.cpp:58
msgid ""
"<b>The Dark Mod</b> (www.thedarkmod.com)\n"
"\n"
"This product contains software technology\n"
"from id Software, Inc. ('id Technology').\n"
"id Technology 2000 id Software,Inc.\n"
"\n"
"DarkRadiant is based on the GPL version\n"
"of GtkRadiant (www.qeradiant.com)\n"
msgstr ""
"<b>The Dark Mod</b> (www.thedarkmod.com)\n"
"\n"
"Dieses Produkt enthält teilweise Software \n"
"der Firma id Software, Inc. ('id Technology').\n"
"id Technology 2000 id Software,Inc.\n"
"\n"
"DarkRadiant basiert auf der GPL version\n"
"von GtkRadiant (www.qeradiant.com)\n"

#: ..\..\radiant\ui\about\AboutDialog.cpp:74
msgid "<b>GTK+ Properties</b>"
msgstr "<b>GTK+ Eigenschaften</b>"

#: ..\..\radiant\ui\about\AboutDialog.cpp:77
#, c-format
msgid "Version: %d.%d.%d"
msgstr "Version: %d.%d.%d"

#: ..\..\radiant\ui\about\AboutDialog.cpp:85
msgid "<b>OpenGL Properties</b>"
msgstr "<b>OpenGL Eigenschaften</b>"

#: ..\..\radiant\ui\about\AboutDialog.cpp:92
#, c-format
msgid "Vendor: %s"
msgstr "Hersteller: %s"

#: ..\..\radiant\ui\about\AboutDialog.cpp:93
#, c-format
msgid "Version: %s"
msgstr "Version: %s"

#: ..\..\radiant\ui\about\AboutDialog.cpp:94
#, c-format
msgid "Renderer: %s"
msgstr "Renderer: %s"

#: ..\..\radiant\ui\about\AboutDialog.cpp:102
msgid "<b>OpenGL Extensions</b>"
msgstr "<b>OpenGL Erweiterungen</b>"

#: ..\..\radiant\ui\about\AboutDialog.cpp:121
msgid "<b>DarkRadiant Modules</b>"
msgstr "<b>DarkRadiant Module</b>"

#: ..\..\radiant\ui\brush\QuerySidesDialog.cpp:18
msgid "Enter Number of Sides"
msgstr "Anzahl der Seiten festlegen"

#: ..\..\radiant\ui\brush\QuerySidesDialog.cpp:53
msgid "Number of sides: "
msgstr "Anzahl der Seitenflächen:"

#: ..\..\radiant\ui\commandlist\CommandList.cpp:23
msgid "Shortcut List"
msgstr "Liste der Tastenkombinationen"

#: ..\..\radiant\ui\commandlist\CommandList.cpp:63
#: ..\..\plugins\dm.conversation\CommandEditor.cpp:200
#: ..\..\plugins\dm.conversation\ConversationEditor.cpp:230
msgid "Command"
msgstr "Befehl"

#: ..\..\radiant\ui\commandlist\CommandList.cpp:65
msgid "Key"
msgstr "Schlüssel"

#: ..\..\radiant\ui\commandlist\ShortcutChooser.cpp:77
#, c-format
msgid "Note: This is already assigned to: <b>%s</b>"
msgstr "Hinweis: diese Kombination ist bereits <b>%s</b> zugeordnet."

#: ..\..\radiant\ui\commandlist\ShortcutChooser.cpp:95
msgid "Enter new Shortcut"
msgstr "Neue Tastenkombination festlegen"

#: ..\..\radiant\ui\commandlist\ShortcutChooser.cpp:115
#, c-format
msgid ""
"The specified shortcut is already assigned to <b>%s</b>\n"
"Overwrite the current setting and assign this shortcut to <b>%s</b> instead?"
msgstr ""
"Diese Tastenkombination ist bereits  <b>%s</b> zugeordnet.\n"
"Soll diese Assoziation aufgehoben werden und die Tastenkombination\n"
"stattdessen <b>%s</b> zugeordnet werden?"

#: ..\..\radiant\ui\commandlist\ShortcutChooser.cpp:121
msgid "Overwrite existing shortcut?"
msgstr "Bestehende Tastenkombination überschreiben?"

#: ..\..\radiant\ui\common\CommandEntry.cpp:23
msgid "Go"
msgstr "Los"

#: ..\..\radiant\ui\common\EntityChooser.cpp:107
msgid "Select Entity"
msgstr "Entity auswählen"

#: ..\..\radiant\ui\common\ShaderChooser.cpp:15
msgid "Choose Shader"
msgstr "Shader auswählen"

#: ..\..\radiant\ui\common\ShaderDefinitionView.cpp:19
msgid "Material:"
msgstr "Material:"

#: ..\..\radiant\ui\common\ShaderDefinitionView.cpp:20
msgid "Defined in:"
msgstr "Definiert in:"

#: ..\..\radiant\ui\common\ShaderDefinitionView.cpp:38
msgid "Definition"
msgstr "Definition"

#: ..\..\radiant\ui\common\ShaderSelector.cpp:212
#: ..\..\radiant\ui\common\ShaderSelector.cpp:264
#: ..\..\radiant\ui\common\TexturePreviewCombo.cpp:46
#: ..\..\radiant\ui\einspector\EntityInspector.cpp:398
#: ..\..\radiant\ui\modelselector\ModelSelector.cpp:342
#: ..\..\plugins\eclasstree\EClassTree.cpp:142
msgid "Value"
msgstr "Wert"

#: ..\..\radiant\ui\common\ShaderSelector.cpp:261
#: ..\..\radiant\ui\common\TexturePreviewCombo.cpp:43
#: ..\..\radiant\ui\modelselector\ModelSelector.cpp:334
msgid "Attribute"
msgstr "Attribut"

#: ..\..\radiant\ui\common\ShaderSelector.cpp:385
#: ..\..\radiant\ui\common\ShaderSelector.cpp:416
msgid "Defined in"
msgstr "Definiert in"

#: ..\..\radiant\ui\common\ShaderSelector.cpp:392
#: ..\..\plugins\dm.objectives\ComponentsDialog.cpp:113
#: ..\..\plugins\dm.objectives\ObjectivesEditor.cpp:191
msgid "Description"
msgstr "Beschreibung"

#: ..\..\radiant\ui\common\ShaderSelector.cpp:400
#: ..\..\plugins\dm.conversation\CommandEditor.cpp:293
msgid "None"
msgstr "Keine"

#: ..\..\radiant\ui\common\ShaderSelector.cpp:409
msgid "Image map"
msgstr "Bild"

#: ..\..\radiant\ui\common\ShaderSelector.cpp:434
msgid "Light flags"
msgstr "Licht-Flags"

#: ..\..\radiant\ui\common\SoundChooser.cpp:42
msgid "Choose sound"
msgstr "Sound auswählen"

#: ..\..\radiant\ui\common\SoundChooser.cpp:122
msgid "Soundshader"
msgstr "Soundshader"

#: ..\..\radiant\ui\common\SoundShaderPreview.cpp:31
msgid "Sound Files"
msgstr "Sounddateien"

#: ..\..\radiant\ui\common\SoundShaderPreview.cpp:151
#: ..\..\plugins\dm.editing\AIVocalSetPreview.cpp:106
msgid "<b>Error:</b> File not found."
msgstr "<b>Fehler:</b> Datei nicht gefunden."

#: ..\..\radiant\ui\common\TexturePreviewCombo.cpp:55
msgid "Copy shader name"
msgstr "Kopiere Shadernamen"

#: ..\..\radiant\ui\einspector\AddPropertyDialog.cpp:38
msgid "Add property"
msgstr "Eigenschaft hinzufügen"

#: ..\..\radiant\ui\einspector\AddPropertyDialog.cpp:42
msgid "Custom properties defined for this entity class, if any"
msgstr "Benutzerdefinierte Eigenschaften dieser Entityklasse, falls definiert"

#: ..\..\radiant\ui\einspector\ClassnamePropertyEditor.cpp:33
msgid "Choose entity class..."
msgstr "Entityklasse auswählen"

#: ..\..\radiant\ui\einspector\EntityInspector.cpp:98
msgid "Show inherited properties"
msgstr "Zeige vererbte Eigenschaften"

#: ..\..\radiant\ui\einspector\EntityInspector.cpp:108
msgid "Show help icons"
msgstr "Zeige Hilfe-Symbole"

#: ..\..\radiant\ui\einspector\EntityInspector.cpp:260
msgid "Add property..."
msgstr "Eigenschaft hinzufügen..."

#: ..\..\radiant\ui\einspector\EntityInspector.cpp:264
msgid "Delete property"
msgstr "Eigenschaft entfernen"

#: ..\..\radiant\ui\einspector\EntityInspector.cpp:272
msgid "Copy Spawnarg"
msgstr "Wertepaar kopieren"

#: ..\..\radiant\ui\einspector\EntityInspector.cpp:277
msgid "Cut Spawnarg"
msgstr "Wertepaar ausschneiden"

#: ..\..\radiant\ui\einspector\EntityInspector.cpp:282
msgid "Paste Spawnarg"
msgstr "Wertepaar einfügen"

#: ..\..\radiant\ui\einspector\EntityInspector.cpp:378
#: ..\..\plugins\eclasstree\EClassTree.cpp:125
msgid "Property"
msgstr "Eigenschaft"

#: ..\..\radiant\ui\einspector\EntityInspector.cpp:413
msgid "?"
msgstr "?"

#: ..\..\radiant\ui\einspector\EntityInspector.cpp:636
#, c-format
msgid "The name %s already exists in this map!"
msgstr "Der Name %s existiert bereits in dieser Map!"

#: ..\..\radiant\ui\einspector\EntityPropertyEditor.cpp:34
msgid "Choose target entity..."
msgstr "Ziel-Entity auswählen..."

#: ..\..\radiant\ui\einspector\LightTextureChooser.cpp:50
msgid "Choose texture"
msgstr "Textur auswählen"

#: ..\..\radiant\ui\einspector\ModelPropertyEditor.cpp:32
msgid "Choose model..."
msgstr "Modell auswählen..."

#: ..\..\radiant\ui\einspector\ModelPropertyEditor.cpp:47
msgid "Choose particle..."
msgstr "Partikel auswählen..."

#: ..\..\radiant\ui\einspector\SkinChooser.cpp:26
msgid "Choose Skin"
msgstr "Skin auswählen"

#: ..\..\radiant\ui\einspector\SkinChooser.cpp:107
msgid "Skin"
msgstr "Skin"

#: ..\..\radiant\ui\einspector\SkinChooser.cpp:217
msgid "Matching skins"
msgstr "Passende Skins"

#: ..\..\radiant\ui\einspector\SkinChooser.cpp:242
msgid "All skins"
msgstr "Alle Skins"

#: ..\..\radiant\ui\einspector\SkinPropertyEditor.cpp:26
msgid "Choose skin..."
msgstr "Skin auswählen..."

#: ..\..\radiant\ui\einspector\SoundPropertyEditor.cpp:27
msgid "Choose sound..."
msgstr "Sound auswählen..."

#: ..\..\radiant\ui\einspector\TexturePropertyEditor.cpp:29
msgid "Choose texture..."
msgstr "Textur auswählen..."

#: ..\..\radiant\ui\einspector\Vector3PropertyEditor.cpp:40
msgid "X: "
msgstr "X:"

#: ..\..\radiant\ui\einspector\Vector3PropertyEditor.cpp:43
msgid " Y: "
msgstr "Y:"

#: ..\..\radiant\ui\einspector\Vector3PropertyEditor.cpp:46
msgid " Z: "
msgstr "Z:"

#: ..\..\radiant\ui\entitychooser\EntityClassChooser.cpp:31
msgid "Create entity"
msgstr "Neue Entity"

#: ..\..\radiant\ui\entitychooser\EntityClassChooser.cpp:179
#: ..\..\plugins\eclasstree\EClassTree.cpp:102
msgid "Classname"
msgstr "Klassenname"

#: ..\..\radiant\ui\filterdialog\FilterDialog.cpp:23
msgid "Filter Settings"
msgstr "Filtereinstellungen"

#: ..\..\radiant\ui\filterdialog\FilterDialog.cpp:143
msgid "enabled"
msgstr "aktiviert"

#: ..\..\radiant\ui\filterdialog\FilterDialog.cpp:143
msgid "disabled"
msgstr "deaktiviert"

#: ..\..\radiant\ui\filterdialog\FilterDialog.cpp:159
#: ..\..\plugins\uimanager\FilterMenu.cpp:31
msgid "Filters"
msgstr "Filter"

#: ..\..\radiant\ui\filterdialog\FilterDialog.cpp:177
#: ..\..\radiant\ui\filterdialog\FilterEditor.cpp:82
#: ..\..\plugins\dm.conversation\ConversationDialog.cpp:165
#: ..\..\plugins\dm.conversation\ConversationEditor.cpp:110
#: ..\..\plugins\entitylist\EntityList.cpp:64
msgid "Name"
msgstr "Name"

#: ..\..\radiant\ui\filterdialog\FilterDialog.cpp:178
msgid "State"
msgstr "Zustand"

#: ..\..\radiant\ui\filterdialog\FilterDialog.cpp:199
msgid "View"
msgstr "Ansicht"

#: ..\..\radiant\ui\filterdialog\FilterDialog.cpp:290
msgid "NewFilter"
msgstr "NeuerFilter"

#: ..\..\radiant\ui\filterdialog\FilterDialog.cpp:303
#: ..\..\radiant\ui\filterdialog\FilterDialog.cpp:364
msgid "Empty Filter"
msgstr "Leerer Filter"

#: ..\..\radiant\ui\filterdialog\FilterDialog.cpp:304
msgid "No rules defined for this filter, cannot insert."
msgstr "Kann diesen Filter nicht einfügen, keine Regeln definiert."

#: ..\..\radiant\ui\filterdialog\FilterDialog.cpp:317
msgid "Name Conflict"
msgstr "Namenskonflikt"

#: ..\..\radiant\ui\filterdialog\FilterDialog.cpp:318
msgid "Cannot add, filter with same name already exists."
msgstr "Kann diesen Filter nicht hinzufügen, ein weiterer Filter mit demselben Namen existiert bereits."

#: ..\..\radiant\ui\filterdialog\FilterDialog.cpp:365
msgid "No rules defined for this filter. Delete it?"
msgstr "Für diesen Filter sind keine Regeln definiert, soll der Filter gelöscht werden?"

#: ..\..\radiant\ui\filterdialog\FilterEditor.cpp:17
msgid "Edit Filter"
msgstr "Filter bearbeiten"

#: ..\..\radiant\ui\filterdialog\FilterEditor.cpp:18
msgid "View Filter"
msgstr "Filter anzeigen"

#: ..\..\radiant\ui\filterdialog\FilterEditor.cpp:21
msgid ""
"Filter rules are applied in the shown order.\n"
"<b>Match</b> is accepting regular expressions.\n"
"<b>Object</b>-type filters can be used to match <b>patch</b> or <b>brush</b>."
msgstr ""
"Filterregeln werden in der angegebenen Reihenfolge angewandt.\n"
"Das <b>Ausdruck</b>-Feld akzeptiert reguläre Ausdrücke (RegEx).\n"
"Für Filter vom Typ <b>Objekt</b> können die Schlüsselwörter <b>patch</b> oder <b>brush</b> verwendet werden."

#: ..\..\radiant\ui\filterdialog\FilterEditor.cpp:91
msgid "Rules"
msgstr "Regeln"

#: ..\..\radiant\ui\filterdialog\FilterEditor.cpp:130
#: ..\..\radiant\ui\filterdialog\FilterEditor.cpp:253
#: ..\..\radiant\ui\filterdialog\FilterEditor.cpp:401
msgid "show"
msgstr "zeige"

#: ..\..\radiant\ui\filterdialog\FilterEditor.cpp:130
#: ..\..\radiant\ui\filterdialog\FilterEditor.cpp:256
msgid "hide"
msgstr "verstecke"

#: ..\..\radiant\ui\filterdialog\FilterEditor.cpp:149
msgid "Index"
msgstr "Index"

#: ..\..\radiant\ui\filterdialog\FilterEditor.cpp:150
msgid "Match"
msgstr "Ausdruck"

#: ..\..\radiant\ui\filterdialog\FilterEditor.cpp:164
msgid "Action"
msgstr "Aktion"

#: ..\..\radiant\ui\filterdialog\FilterEditor.cpp:188
#: ..\..\plugins\dm.objectives\ComponentsDialog.cpp:283
#: ..\..\plugins\dm.objectives\ComponentsDialog.cpp:320
#: ..\..\plugins\dm.stimresponse\ClassEditor.cpp:63
#: ..\..\plugins\dm.stimresponse\CustomStimEditor.cpp:113
msgid "Type"
msgstr "Typ"

#: ..\..\radiant\ui\findshader\FindShader.cpp:24
msgid "Find:"
msgstr "Suchen:"

#: ..\..\radiant\ui\findshader\FindShader.cpp:25
msgid "Replace:"
msgstr "Ersetzen:"

#: ..\..\radiant\ui\findshader\FindShader.cpp:26
msgid "Search current selection only"
msgstr "Durchsuche nur die aktuelle Auswahl"

#: ..\..\radiant\ui\findshader\FindShader.cpp:30
msgid "Find & Replace Shader"
msgstr "Shader Suchen & Ersetzen"

#: ..\..\radiant\ui\findshader\FindShader.cpp:31
#, c-format
msgid "<b>%d</b> shader(s) replaced."
msgstr "<b>%d</b> shader ersetzt."

#: ..\..\radiant\ui\layers\LayerControl.cpp:63
msgid "Click to select all in layer, hold SHIFT to deselect"
msgstr "Klicken um alles in der Ebene auszuwählen, UMSCHALT beim Klicken gedrückt halten um Auswahl aufzuheben."

#: ..\..\radiant\ui\layers\LayerControl.cpp:64
msgid "Rename this layer"
msgstr "Diese Ebene umbenennen"

#: ..\..\radiant\ui\layers\LayerControl.cpp:65
msgid "Delete this layer"
msgstr "Diese Ebene löschen"

#: ..\..\radiant\ui\layers\LayerControl.cpp:66
msgid "Toggle layer visibility"
msgstr "Ebenensichtbarkeit umkehren"

#: ..\..\radiant\ui\layers\LayerControl.cpp:122
msgid "Do you really want to delete this layer?"
msgstr "Willst Du diese Ebene wirklich löschen?"

#: ..\..\radiant\ui\layers\LayerControl.cpp:128
msgid "Confirm Layer Deletion"
msgstr "Ebenenlöschung bestätigen"

#: ..\..\radiant\ui\layers\LayerControl.cpp:150
msgid "Rename Layer"
msgstr "Ebene umbenennen"

#: ..\..\radiant\ui\layers\LayerControl.cpp:151
msgid "Enter new Layer Name"
msgstr "Neuen Ebenennamen eingeben"

#: ..\..\radiant\ui\layers\LayerControl.cpp:170
msgid "Could not rename layer, please try again."
msgstr "Konnte Ebene nicht umbenennen, bitte nochmals versuchen."

#: ..\..\radiant\ui\layers\LayerControlDialog.cpp:24
#: xml_file_content.cpp:48
msgid "Layers"
msgstr "Ebenen"

#: ..\..\radiant\ui\layers\LayerControlDialog.cpp:66
msgid "Show all"
msgstr "Alle anzeigen"

#: ..\..\radiant\ui\layers\LayerControlDialog.cpp:67
msgid "Hide all"
msgstr "Alle ausblenden"

#: ..\..\radiant\ui\lightinspector\LightInspector.cpp:32
msgid "Light properties"
msgstr "Lichteigenschaften"

#: ..\..\radiant\ui\lightinspector\LightInspector.cpp:34
msgid "Parallel"
msgstr "Parallel"

#: ..\..\radiant\ui\lightinspector\LightInspector.cpp:35
msgid "Do not cast shadows (fast)"
msgstr "Wirft keine Schatten (schnell)."

#: ..\..\radiant\ui\lightinspector\LightInspector.cpp:36
msgid "Skip specular lighting"
msgstr "Kein Specularmap-Rendering"

#: ..\..\radiant\ui\lightinspector\LightInspector.cpp:37
msgid "Skip diffuse lighting"
msgstr "Kein Diffusemap-Rendering"

#: ..\..\radiant\ui\lightinspector\LightInspector.cpp:85
msgid "Light volume"
msgstr "Lichtvolumen"

#: ..\..\radiant\ui\lightinspector\LightInspector.cpp:104
msgid "Colour"
msgstr "Farbe"

#: ..\..\radiant\ui\lightinspector\LightInspector.cpp:112
#: ..\..\radiant\ui\overlay\OverlayDialog.cpp:142
msgid "Options"
msgstr "Optionen"

#: ..\..\radiant\ui\lightinspector\LightInspector.cpp:203
msgid "Omni"
msgstr "Omni"

#: ..\..\radiant\ui\lightinspector\LightInspector.cpp:222
msgid "Projected"
msgstr "Projektion"

#: ..\..\radiant\ui\lightinspector\LightInspector.cpp:232
msgid "Use start/end"
msgstr "Verwende Start/End"

#: ..\..\radiant\ui\lightinspector\LightInspector.cpp:274
msgid "Light Texture"
msgstr "Lichttextur"

#: ..\..\radiant\ui\mainframe\EmbeddedLayout.cpp:109
#: ..\..\radiant\ui\mainframe\FloatingLayout.cpp:66
#: ..\..\radiant\ui\mainframe\SplitPaneLayout.cpp:99
#: xml_file_content.cpp:50
msgid "Texture Browser"
msgstr "Texturbrowser"

#: ..\..\radiant\ui\mainframe\LayoutCommand.h:52
msgid "Window Layout"
msgstr "Fensterlayout"

#: ..\..\radiant\ui\mainframe\MainFrame.cpp:91
msgid "Settings/Multi Monitor"
msgstr "Einstellungen/Multimonitor"

#: ..\..\radiant\ui\mainframe\MainFrame.cpp:110
msgid "Start DarkRadiant on monitor"
msgstr "Starte DarkRadiant auf Monitor"

#: ..\..\radiant\ui\mainframe\MainFrame.cpp:129
msgid "Settings/Compatibility"
msgstr "Einstellungen/Kompatibilität"

#: ..\..\radiant\ui\mainframe\MainFrame.cpp:131
msgid "Disable Windows Desktop Composition"
msgstr "Desktopgestaltung deaktivieren"

#: ..\..\radiant\ui\mainframe\MainFrame.cpp:418
#: ..\..\plugins\uimanager\GroupDialog.cpp:19
msgid "Entity"
msgstr "Entity"

#: ..\..\radiant\ui\mainframe\MainFrame.cpp:427
msgid "Media"
msgstr "Media"

#: ..\..\radiant\ui\mainframe\MainFrame.cpp:437
msgid "Console"
msgstr "Konsole"

#: ..\..\radiant\ui\mainframe\SplitPaneLayout.cpp:128
msgid "Camera Position"
msgstr "Kamera-Position"

#: ..\..\radiant\ui\mainframe\SplitPaneLayout.cpp:131
msgid "Top Left"
msgstr "Oben links"

#: ..\..\radiant\ui\mainframe\SplitPaneLayout.cpp:133
msgid "Top Right"
msgstr "Oben rechts"

#: ..\..\radiant\ui\mainframe\SplitPaneLayout.cpp:135
msgid "Bottom Left"
msgstr "Unten links"

#: ..\..\radiant\ui\mainframe\SplitPaneLayout.cpp:137
msgid "Bottom Right"
msgstr "Unten rechts"

#: ..\..\radiant\ui\mapinfo\EntityInfoTab.cpp:16
msgid "Entities"
msgstr "Entities"

#: ..\..\radiant\ui\mapinfo\EntityInfoTab.cpp:56
msgid "Entity Class"
msgstr "Entityklasse"

#: ..\..\radiant\ui\mapinfo\EntityInfoTab.cpp:59
#: ..\..\radiant\ui\mapinfo\ModelInfoTab.cpp:62
msgid "Count"
msgstr "Anzahl"

#: ..\..\radiant\ui\mapinfo\EntityInfoTab.cpp:88
msgid "Brushes:"
msgstr "Brushes:"

#: ..\..\radiant\ui\mapinfo\EntityInfoTab.cpp:89
msgid "Patches:"
msgstr "Patches:"

#: ..\..\radiant\ui\mapinfo\EntityInfoTab.cpp:90
msgid "Entities:"
msgstr "Entities:"

#: ..\..\radiant\ui\mapinfo\MapInfoDialog.cpp:14
msgid "Map Info"
msgstr "Map-Information"

#: ..\..\radiant\ui\mapinfo\ModelInfoTab.cpp:14
msgid "Models"
msgstr "Modelle"

#: ..\..\radiant\ui\mapinfo\ModelInfoTab.cpp:56
msgid "Model"
msgstr "Modell"

#: ..\..\radiant\ui\mapinfo\ModelInfoTab.cpp:59
msgid "Polys"
msgstr "Polygone"

#: ..\..\radiant\ui\mapinfo\ModelInfoTab.cpp:65
msgid "Skins"
msgstr "Skins"

#: ..\..\radiant\ui\mapinfo\ModelInfoTab.cpp:97
msgid "Models used:"
msgstr "Benutzte Modelle:"

#: ..\..\radiant\ui\mapinfo\ModelInfoTab.cpp:98
msgid "Named Skins used:"
msgstr "Benutzte Skins:"

#: ..\..\radiant\ui\mapinfo\ShaderInfoTab.cpp:14
msgid "Shaders"
msgstr "Shader"

#: ..\..\radiant\ui\mapinfo\ShaderInfoTab.cpp:58
msgid "Faces"
msgstr "Faces"

#: ..\..\radiant\ui\mapinfo\ShaderInfoTab.cpp:61
msgid "Patches"
msgstr "Patches"

#: ..\..\radiant\ui\mapinfo\ShaderInfoTab.cpp:90
msgid "Shaders used:"
msgstr "Benutzte Shader:"

#: ..\..\radiant\ui\mediabrowser\MediaBrowser.cpp:44
msgid "Load in Textures view"
msgstr "In Texturbrowser laden"

#: ..\..\radiant\ui\mediabrowser\MediaBrowser.cpp:47
msgid "Apply to selection"
msgstr "Auf Auswahl anwenden"

#: ..\..\radiant\ui\mediabrowser\MediaBrowser.cpp:50
msgid "Show Shader Definition"
msgstr "Zeige Shaderdefinition"

#: ..\..\radiant\ui\mediabrowser\MediaBrowser.cpp:64
msgid "Other Materials"
msgstr "Andere Shader"

#: ..\..\radiant\ui\mediabrowser\MediaBrowser.cpp:405
msgid "View Shader Definition"
msgstr "Shaderdefinition ansehen"

#: ..\..\radiant\ui\mediabrowser\MediaBrowser.cpp:506
msgid "Settings/Media Browser"
msgstr "Einstellungen/Mediabrowser"

#: ..\..\radiant\ui\mediabrowser\MediaBrowser.cpp:508
msgid "Load media tree at startup"
msgstr "Lade Medienbaum während des Startvorgangs"

#: ..\..\radiant\ui\mediabrowser\TextureDirectoryLoader.h:36
msgid "Loading textures"
msgstr "Lade Texturen"

#: ..\..\radiant\ui\menu\FiltersMenu.cpp:65
msgid "Edit Filters..."
msgstr "Filter bearbeiten..."

#: ..\..\radiant\ui\modelselector\ModelFileFunctor.h:50
msgid "Loading models"
msgstr "Lade Modelle"

#: ..\..\radiant\ui\modelselector\ModelFileFunctor.h:54
msgid "Searching"
msgstr "Durchsuchen"

#: ..\..\radiant\ui\modelselector\ModelFileFunctor.h:79
#, c-format
msgid "%d models loaded"
msgstr "%d Modelle geladen"

#: ..\..\radiant\ui\modelselector\ModelSelector.cpp:35
msgid "Choose Model"
msgstr "Modell auswählen"

#: ..\..\radiant\ui\modelselector\ModelSelector.cpp:249
#: ..\..\plugins\dm.gui\XDataSelector.cpp:89
msgid "Model Path"
msgstr "Modell-Pfad"

#: ..\..\radiant\ui\modelselector\ModelSelector.cpp:316
msgid "Advanced"
msgstr "Erweitert"

#: ..\..\radiant\ui\modelselector\ModelSelector.cpp:317
msgid "Create MonsterClip Brush"
msgstr "Erzeuge Monsterclip-Brush"

#: ..\..\radiant\ui\modelselector\ModelSelector.cpp:398
msgid "Model name"
msgstr "Modellname"

#: ..\..\radiant\ui\modelselector\ModelSelector.cpp:404
msgid "Skin name"
msgstr "Skinname"

#: ..\..\radiant\ui\modelselector\ModelSelector.cpp:410
msgid "Total vertices"
msgstr "Gesamte Vertices"

#: ..\..\radiant\ui\modelselector\ModelSelector.cpp:416
msgid "Total polys"
msgstr "Gesamte Polygone"

#: ..\..\radiant\ui\modelselector\ModelSelector.cpp:422
msgid "Material surfaces"
msgstr "Anzahl Oberflächen"

#: ..\..\radiant\ui\modelselector\ModelSelector.cpp:434
msgid "Active materials"
msgstr "Aktive Shader"

#: ..\..\radiant\ui\mru\MRU.cpp:26
msgid "Recently used Maps"
msgstr "Zuletzt geöffnete Maps"

#: ..\..\radiant\ui\mru\MRU.cpp:109
#, c-format
msgid "Could not read map file: %s"
msgstr "Konnte die Mapdatei nicht öffnen: %s"

#: ..\..\radiant\ui\mru\MRU.cpp:125
msgid "Settings/Map Files"
msgstr "Einstellungen/Map"

#: ..\..\radiant\ui\mru\MRU.cpp:127
msgid "Number of most recently used files"
msgstr "Anzahl der zuletzt geöffneten Dateien"

#: ..\..\radiant\ui\mru\MRU.cpp:128
msgid "Open last map on startup"
msgstr "Lade zuletzt geöffnete Map beim Start"

#: ..\..\radiant\ui\ortho\OrthoContextMenu.cpp:55
msgid "Create entity..."
msgstr "Neue Entity..."

#: ..\..\radiant\ui\ortho\OrthoContextMenu.cpp:57
msgid "Create player start here"
msgstr "Erzeuge Spielerstartpunkt hier"

#: ..\..\radiant\ui\ortho\OrthoContextMenu.cpp:59
msgid "Move player start here"
msgstr "Verschiebe Spielerstartpunkt hier"

#: ..\..\radiant\ui\ortho\OrthoContextMenu.cpp:61
msgid "Create model..."
msgstr "Neues Modell..."

#: ..\..\radiant\ui\ortho\OrthoContextMenu.cpp:63
msgid "Surround with monsterclip"
msgstr "Mit Monsterclip einhüllen"

#: ..\..\radiant\ui\ortho\OrthoContextMenu.cpp:65
msgid "Create light..."
msgstr "Neues Licht..."

#: ..\..\radiant\ui\ortho\OrthoContextMenu.cpp:67
msgid "Insert prefab..."
msgstr "Prefab einfügen..."

#: ..\..\radiant\ui\ortho\OrthoContextMenu.cpp:69
msgid "Create speaker..."
msgstr "Neuer Speaker..."

#: ..\..\radiant\ui\ortho\OrthoContextMenu.cpp:71
msgid "Convert to func_static"
msgstr "In func_static umwandeln"

#: ..\..\radiant\ui\ortho\OrthoContextMenu.cpp:73
msgid "Revert to worldspawn"
msgstr "Zu Worldspawn umwandeln"

#: ..\..\radiant\ui\ortho\OrthoContextMenu.cpp:74
msgid "Revert part to worldspawn"
msgstr "Teil zu Worldspawn umwandeln"

#: ..\..\radiant\ui\ortho\OrthoContextMenu.cpp:77
msgid "Merge Entities"
msgstr "Entities zusammenführen"

#: ..\..\radiant\ui\ortho\OrthoContextMenu.cpp:78
#: xml_file_content.cpp:151
msgid "Make Visportal"
msgstr "Erzeuge Visportal"

#: ..\..\radiant\ui\ortho\OrthoContextMenu.cpp:322
msgid "Unable to create light, classname not found."
msgstr "Kann Licht nicht erzeugen, Klassenname nicht gefunden."

#: ..\..\radiant\ui\ortho\OrthoContextMenu.cpp:352
msgid "Unable to create speaker, classname not found."
msgstr "Kann Speaker nicht erzeugen, Klassenname nicht gefunden."

#: ..\..\radiant\ui\ortho\OrthoContextMenu.cpp:418
msgid "Unable to create model, classname not found."
msgstr "Kann Modell nicht erzeugen, Klassenname nicht gefunden."

#: ..\..\radiant\ui\ortho\OrthoContextMenu.cpp:427
msgid "Either nothing or exactly one brush must be selected for model creation"
msgstr "Für diese Operation muss genau eine oder gar keine Brush ausgewählt sein."

#: ..\..\radiant\ui\overlay\OverlayDialog.cpp:21
msgid "Background image"
msgstr "Hintergrundbild"

#: ..\..\radiant\ui\overlay\OverlayDialog.cpp:60
msgid "Use background image"
msgstr "Verwende Hintergrundbild"

#: ..\..\radiant\ui\overlay\OverlayDialog.cpp:76
msgid "Image file"
msgstr "Bilddatei"

#: ..\..\radiant\ui\overlay\OverlayDialog.cpp:81
msgid "Choose image"
msgstr "Bild auswählen"

#: ..\..\radiant\ui\overlay\OverlayDialog.cpp:90
msgid "Transparency"
msgstr "Transparenz"

#: ..\..\radiant\ui\overlay\OverlayDialog.cpp:103
msgid "Image scale"
msgstr "Bildskalierung"

#: ..\..\radiant\ui\overlay\OverlayDialog.cpp:116
msgid "Horizontal offset"
msgstr "Horizontale Verschiebung"

#: ..\..\radiant\ui\overlay\OverlayDialog.cpp:129
msgid "Vertical offset"
msgstr "Vertikale Verschiebung"

#: ..\..\radiant\ui\overlay\OverlayDialog.cpp:147
msgid "Keep aspect ratio"
msgstr "Seitenverhältnis beibehalten"

#: ..\..\radiant\ui\overlay\OverlayDialog.cpp:154
msgid "Zoom image with viewport"
msgstr "Bild zusammen mit 2D-Ansicht zoomen"

#: ..\..\radiant\ui\overlay\OverlayDialog.cpp:161
msgid "Pan image with viewport"
msgstr "Bild zusammen mit 2D-Ansicht verschieben"

#: ..\..\radiant\ui\particles\ParticlesChooser.cpp:27
msgid "Choose particles"
msgstr "Partikel auswählen"

#: ..\..\radiant\ui\particles\ParticlesChooser.cpp:57
msgid "Particle"
msgstr "Partikel"

#: ..\..\radiant\ui\patch\BulgePatchDialog.cpp:10
#: ..\..\radiant\ui\patch\BulgePatchDialog.cpp:11
msgid "Bulge Patch"
msgstr "Patch auswölben"

#: ..\..\radiant\ui\patch\BulgePatchDialog.cpp:12
msgid "Noise:"
msgstr "Amplitude:"

#: ..\..\radiant\ui\patch\CapDialog.cpp:14
msgid "Create Cap Patch"
msgstr "Patch-Cap erzeugen"

#: ..\..\radiant\ui\patch\CapDialog.cpp:18
msgid "Bevel"
msgstr "Bogen"

#: ..\..\radiant\ui\patch\CapDialog.cpp:19
msgid "End Cap"
msgstr "Doppelbogen"

#: ..\..\radiant\ui\patch\CapDialog.cpp:20
msgid "Inverted Bevel"
msgstr "Invertierter Bogen"

#: ..\..\radiant\ui\patch\CapDialog.cpp:21
msgid "Inverted Endcap"
msgstr "Invertierter Doppelbogen"

#: ..\..\radiant\ui\patch\CapDialog.cpp:22
msgid "Cylinder"
msgstr "Zylinder"

#: ..\..\radiant\ui\patch\PatchCreateDialog.cpp:11
msgid "Create Flat Patch Mesh"
msgstr "Neuer flacher Patch"

#: ..\..\radiant\ui\patch\PatchCreateDialog.cpp:12
#: xml_file_content.cpp:153
msgid "Create Simple Patch Mesh"
msgstr "Neuer einfacher Patch"

#: ..\..\radiant\ui\patch\PatchCreateDialog.cpp:13
msgid "Width: "
msgstr "Breite:"

#: ..\..\radiant\ui\patch\PatchCreateDialog.cpp:14
msgid "Height: "
msgstr "Höhe:"

#: ..\..\radiant\ui\patch\PatchCreateDialog.cpp:15
msgid "Remove selected Brush"
msgstr "Entferne die ausgewählte Brush"

#: ..\..\radiant\ui\patch\PatchInspector.cpp:27
msgid "Patch Inspector"
msgstr "Patch Inspector"

#: ..\..\radiant\ui\patch\PatchInspector.cpp:28
msgid "Patch Control Vertices"
msgstr "Patch-Kontrollpunkte"

#: ..\..\radiant\ui\patch\PatchInspector.cpp:29
msgid "Coordinates"
msgstr "Koordinaten"

#: ..\..\radiant\ui\patch\PatchInspector.cpp:30
msgid "Row:"
msgstr "Reihe:"

#: ..\..\radiant\ui\patch\PatchInspector.cpp:31
msgid "Column:"
msgstr "Spalte:"

#: ..\..\radiant\ui\patch\PatchInspector.cpp:32
msgid "Patch Tesselation"
msgstr "Patch-Tesselierung"

#: ..\..\radiant\ui\patch\PatchInspector.cpp:33
msgid "Fixed Subdivisions"
msgstr "Fixe Tesselierung"

#: ..\..\radiant\ui\patch\PatchInspector.cpp:34
msgid "Horizontal:"
msgstr "Horizontal:"

#: ..\..\radiant\ui\patch\PatchInspector.cpp:35
msgid "Vertical:"
msgstr "Vertikal:"

#: ..\..\radiant\ui\patch\PatchInspector.cpp:36
#: ..\..\radiant\ui\surfaceinspector\SurfaceInspector.cpp:50
#: ..\..\radiant\ui\transform\TransformDialog.cpp:36
msgid "Step:"
msgstr "Schritt:"

#: ..\..\radiant\ui\patch\PatchThickenDialog.cpp:9
msgid "Patch Thicken"
msgstr "Patch-Extrusion"

#: ..\..\radiant\ui\patch\PatchThickenDialog.cpp:10
msgid "Thicken selected Patches"
msgstr "Ausgewählte Patches extrudieren"

#: ..\..\radiant\ui\patch\PatchThickenDialog.cpp:11
msgid "Thickness (units):"
msgstr "Tiefe (in Rastereinheiten):"

#: ..\..\radiant\ui\patch\PatchThickenDialog.cpp:12
msgid "Create _Seams (\"side walls\")"
msgstr "Umschließen (erzeuge \"Seitenwände\")"

#: ..\..\radiant\ui\patch\PatchThickenDialog.cpp:13
msgid "Extrude along Vertex Normals"
msgstr "Extrusion entlang der Vertex-Normalen"

#: ..\..\radiant\ui\patch\PatchThickenDialog.cpp:14
msgid "Extrude along X-Axis"
msgstr "Extrusion entlang der X-Achse"

#: ..\..\radiant\ui\patch\PatchThickenDialog.cpp:15
msgid "Extrude along Y-Axis"
msgstr "Extrusion entlang der Y-Achse"

#: ..\..\radiant\ui\patch\PatchThickenDialog.cpp:16
msgid "Extrude along Z-Axis"
msgstr "Extrusion entlang der Z-Achse"

#: ..\..\radiant\ui\prefdialog\PrefDialog.cpp:46
msgid "Category"
msgstr "Kategorie"

#: ..\..\radiant\ui\prefdialog\PrefDialog.cpp:99
msgid "DarkRadiant Preferences"
msgstr "DarkRadiant Einstellungen"

#: ..\..\radiant\ui\surfaceinspector\SurfaceInspector.cpp:33
msgid "Surface Inspector"
msgstr "Surface Inspector"

#: ..\..\radiant\ui\surfaceinspector\SurfaceInspector.cpp:34
msgid "Texture Properties"
msgstr "Textureigenschaften"

#: ..\..\radiant\ui\surfaceinspector\SurfaceInspector.cpp:35
msgid "Texture Operations"
msgstr "Texturoperationen"

#: ..\..\radiant\ui\surfaceinspector\SurfaceInspector.cpp:43
msgid "Horiz. Shift:"
msgstr "Horiz. Verschiebung:"

#: ..\..\radiant\ui\surfaceinspector\SurfaceInspector.cpp:44
msgid "Vert. Shift:"
msgstr "Vert. Verschiebung:"

#: ..\..\radiant\ui\surfaceinspector\SurfaceInspector.cpp:45
msgid "Horiz. Scale:"
msgstr "Horiz. Skalierung:"

#: ..\..\radiant\ui\surfaceinspector\SurfaceInspector.cpp:46
msgid "Vert. Scale:"
msgstr "Vert. Verschiebung:"

#: ..\..\radiant\ui\surfaceinspector\SurfaceInspector.cpp:47
msgid "Rotation:"
msgstr "Rotation:"

#: ..\..\radiant\ui\surfaceinspector\SurfaceInspector.cpp:48
msgid "Shader:"
msgstr "Shader:"

#: ..\..\radiant\ui\surfaceinspector\SurfaceInspector.cpp:52
msgid "Fit Texture:"
msgstr "Texture einpassen:"

#: ..\..\radiant\ui\surfaceinspector\SurfaceInspector.cpp:53
msgid "Fit"
msgstr "Einpassen"

#: ..\..\radiant\ui\surfaceinspector\SurfaceInspector.cpp:55
msgid "Align Texture:"
msgstr "Textur ausrichten:"

#: ..\..\radiant\ui\surfaceinspector\SurfaceInspector.cpp:56
msgid "Top"
msgstr "Oben"

#: ..\..\radiant\ui\surfaceinspector\SurfaceInspector.cpp:57
msgid "Bottom"
msgstr "Unten"

#: ..\..\radiant\ui\surfaceinspector\SurfaceInspector.cpp:58
#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:371
msgid "Right"
msgstr "Rechts"

#: ..\..\radiant\ui\surfaceinspector\SurfaceInspector.cpp:59
#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:367
msgid "Left"
msgstr "Links"

#: ..\..\radiant\ui\surfaceinspector\SurfaceInspector.cpp:61
msgid "Flip Texture:"
msgstr "Textur kippen:"

#: ..\..\radiant\ui\surfaceinspector\SurfaceInspector.cpp:62
msgid "Flip Horizontal"
msgstr "Horizonal kippen"

#: ..\..\radiant\ui\surfaceinspector\SurfaceInspector.cpp:63
msgid "Flip Vertical"
msgstr "Vertikal kippen"

#: ..\..\radiant\ui\surfaceinspector\SurfaceInspector.cpp:65
msgid "Modify Texture:"
msgstr "Texturierung bearbeiten:"

#: ..\..\radiant\ui\surfaceinspector\SurfaceInspector.cpp:66
msgid "Natural"
msgstr "Natürliche Skala"

#: ..\..\radiant\ui\surfaceinspector\SurfaceInspector.cpp:67
msgid "Normalise"
msgstr "Normalisieren"

#: ..\..\radiant\ui\surfaceinspector\SurfaceInspector.cpp:69
msgid "Default Scale:"
msgstr "Standardskalierung:"

#: ..\..\radiant\ui\surfaceinspector\SurfaceInspector.cpp:70
#: xml_file_content.cpp:9
msgid "Texture Lock"
msgstr "Textur-Lock"

#: ..\..\radiant\ui\texturebrowser\TextureBrowser.cpp:77
#: ..\..\radiant\ui\texturebrowser\TextureBrowser.cpp:592
msgid "No shader"
msgstr "Kein Shader"

#: ..\..\radiant\ui\texturebrowser\TextureBrowser.cpp:792
msgid "Clamp texture thumbnails to constant size"
msgstr "Textur-Vorschaubilder mit fixer Größe anzeigen"

#: ..\..\radiant\ui\texturebrowser\TextureBrowser.cpp:794
msgid "Constant size"
msgstr "Fixe Größe"

#: ..\..\radiant\ui\texturebrowser\TextureBrowser.cpp:851
msgid "Settings/Texture Browser"
msgstr "Einstellungen/Texturbrowser"

#: ..\..\radiant\ui\texturebrowser\TextureBrowser.cpp:862
msgid "Texture Thumbnail Scale"
msgstr "Skalierung der Texturvorschaubilder"

#: ..\..\radiant\ui\texturebrowser\TextureBrowser.cpp:864
msgid "Uniform texture thumbnail size (pixels)"
msgstr "Einheitliche Größe der Texturvorschaubilder (in Pixel)"

#: ..\..\radiant\ui\texturebrowser\TextureBrowser.cpp:865
msgid "Texture scrollbar"
msgstr "Texturbrowser-Scrollbalken"

#: ..\..\radiant\ui\texturebrowser\TextureBrowser.cpp:866
msgid "Mousewheel Increment"
msgstr "Bildlaufgeschwindgkeit beim Scrollen"

#: ..\..\radiant\ui\texturebrowser\TextureBrowser.cpp:867
msgid "Max shadername length"
msgstr "Maximal dargestellte Länge für Shadernamen"

#: ..\..\radiant\ui\texturebrowser\TextureBrowser.cpp:869
msgid "Show Texture Filter"
msgstr "Zeige Textur-Filter"

#: ..\..\radiant\ui\transform\TransformDialog.cpp:24
msgid "Arbitrary Transformation"
msgstr "Freie Transformation"

#: ..\..\radiant\ui\transform\TransformDialog.cpp:25
msgid "Rotation"
msgstr "Rotation"

#: ..\..\radiant\ui\transform\TransformDialog.cpp:26
msgid "Scale"
msgstr "Skalierung"

#: ..\..\radiant\ui\transform\TransformDialog.cpp:28
msgid "X-Axis Rotate:"
msgstr "Rotation um X-Achse"

#: ..\..\radiant\ui\transform\TransformDialog.cpp:29
msgid "Y-Axis Rotate:"
msgstr "Rotation um Y-Achse"

#: ..\..\radiant\ui\transform\TransformDialog.cpp:30
msgid "Z-Axis Rotate:"
msgstr "Rotation um Z-Achse"

#: ..\..\radiant\ui\transform\TransformDialog.cpp:32
msgid "X-Axis Scale:"
msgstr "Skalierung X-Achse"

#: ..\..\radiant\ui\transform\TransformDialog.cpp:33
msgid "Y-Axis Scale:"
msgstr "Skalierung Y-Achse"

#: ..\..\radiant\ui\transform\TransformDialog.cpp:34
msgid "Z-Axis Scale:"
msgstr "Skalierung Z-Achse"

#: ..\..\radiant\xyview\GlobalXYWnd.cpp:171
msgid "Settings/Orthoview"
msgstr "Einstellungen/2D-Ansicht"

#: ..\..\radiant\xyview\GlobalXYWnd.cpp:173
msgid "View chases Mouse Cursor during Drags"
msgstr "Ansicht folgt Mauszeiger bei Verschiebe-Operationen"

#: ..\..\radiant\xyview\GlobalXYWnd.cpp:174
msgid "Update Views on Camera Movement"
msgstr "Aktualisiere 2D-Ansichten bei Kamerabewegungen"

#: ..\..\radiant\xyview\GlobalXYWnd.cpp:175
msgid "Show Crosshairs"
msgstr "Zeige Fadenkreuz"

#: ..\..\radiant\xyview\GlobalXYWnd.cpp:176
msgid "Show Grid"
msgstr "Zeige Raster"

#: ..\..\radiant\xyview\GlobalXYWnd.cpp:177
msgid "Show Size Info"
msgstr "Zeige Größeninformation"

#: ..\..\radiant\xyview\GlobalXYWnd.cpp:178
msgid "Show Entity Angle Arrow"
msgstr "Zeige Richtungspfeile der Entities"

#: ..\..\radiant\xyview\GlobalXYWnd.cpp:179
msgid "Show Entity Names"
msgstr "Zeige Namen der Entities"

#: ..\..\radiant\xyview\GlobalXYWnd.cpp:180
#: xml_file_content.cpp:77
msgid "Show Blocks"
msgstr "Zeige Blöcke"

#: ..\..\radiant\xyview\GlobalXYWnd.cpp:181
msgid "Show Coordinates"
msgstr "Zeige Koordinaten"

#: ..\..\radiant\xyview\GlobalXYWnd.cpp:182
#: xml_file_content.cpp:80
msgid "Show Axes"
msgstr "Zeige Achsen"

#: ..\..\radiant\xyview\GlobalXYWnd.cpp:183
#: xml_file_content.cpp:79
msgid "Show Window Outline"
msgstr "Zeige Fensterumrandung"

#: ..\..\radiant\xyview\GlobalXYWnd.cpp:184
#: xml_file_content.cpp:81
msgid "Show Workzone"
msgstr "Zeige Arbeitsbereich"

#: ..\..\radiant\xyview\GlobalXYWnd.cpp:185
msgid "Translate Manipulator always constrained to Axis"
msgstr "Translationen sind immer achsengebunden"

#: ..\..\radiant\xyview\GlobalXYWnd.cpp:186
msgid "Higher Selection Priority for Entities"
msgstr "Höhere Auswahlpriorität für Entities"

#: ..\..\radiant\xyview\XYWnd.cpp:234
msgid "XY Top"
msgstr "XY Oben"

#: ..\..\radiant\xyview\XYWnd.cpp:237
msgid "XZ Front"
msgstr "XZ Vorne"

#: ..\..\radiant\xyview\XYWnd.cpp:240
msgid "YZ Side"
msgstr "YZ Seite"

#: ..\..\radiant\xyview\XYWnd.cpp:702
#, c-format
msgid "x: %6.1lf y: %6.1lf z: %6.1lf"
msgstr "x: %6.1lf y: %6.1lf z: %6.1lf"

#: ..\..\plugins\dm.conversation\CommandEditor.cpp:19
msgid "Edit Command"
msgstr "Befehl bearbeiten"

#: ..\..\plugins\dm.conversation\CommandEditor.cpp:39
#, c-format
msgid "Actor %d (%s)"
msgstr "Akteur %d (%s)"

#: ..\..\plugins\dm.conversation\CommandEditor.cpp:185
#: ..\..\plugins\dm.conversation\ConversationEditor.cpp:229
msgid "Actor"
msgstr "Akteur"

#: ..\..\plugins\dm.conversation\CommandEditor.cpp:216
msgid "Command Arguments"
msgstr "Befehlsargumente"

#: ..\..\plugins\dm.conversation\CommandEditor.cpp:227
msgid "Command Properties"
msgstr "Befehlseigenschaften"

#: ..\..\plugins\dm.conversation\CommandEditor.cpp:230
msgid "Wait until finished"
msgstr "Warten bis Befehl fertig ausgeführt wurde"

#: ..\..\plugins\dm.conversation\ConversationDialog.cpp:32
msgid "Conversation Editor"
msgstr "Konversations-Editor"

#: ..\..\plugins\dm.conversation\ConversationDialog.cpp:98
msgid "Conversation entities"
msgstr "Konversations-Entities"

#: ..\..\plugins\dm.conversation\ConversationDialog.cpp:104
msgid "Conversations"
msgstr "Konversationen"

#: ..\..\plugins\dm.conversation\ConversationDialog.cpp:363
#, c-format
msgid "Unable to create conversation Entity: class '%s' not found."
msgstr "Kann Konversationsentity nicht anlegen, Klasse '%s' nicht gefunden."

#: ..\..\plugins\dm.conversation\ConversationEditor.cpp:18
msgid "Edit Conversation"
msgstr "Konversation bearbeiten"

#: ..\..\plugins\dm.conversation\ConversationEditor.cpp:79
msgid "Properties"
msgstr "Eigenschaften"

#: ..\..\plugins\dm.conversation\ConversationEditor.cpp:83
msgid "Actors"
msgstr "Akteure"

#: ..\..\plugins\dm.conversation\ConversationEditor.cpp:87
msgid "Commands"
msgstr "Befehle"

#: ..\..\plugins\dm.conversation\ConversationEditor.cpp:125
msgid "Actors must be within talk distance"
msgstr "Akteur müssen in Sprechweite sein"

#: ..\..\plugins\dm.conversation\ConversationEditor.cpp:136
msgid "Actors always face each other while talking"
msgstr "Akteure sehen sich beim Sprechen gegenseitig an"

#: ..\..\plugins\dm.conversation\ConversationEditor.cpp:157
msgid "Let this conversation play"
msgstr "Diese Konversation wird maximal"

#: ..\..\plugins\dm.conversation\ConversationEditor.cpp:159
msgid "times at maximum"
msgstr "Mal(e) abgespielt"

#: ..\..\plugins\dm.conversation\ConversationEditor.cpp:186
msgid "Actor (click to edit)"
msgstr "Akteur (zum Bearbeiten klicken)"

#: ..\..\plugins\dm.conversation\ConversationEditor.cpp:231
msgid "Wait"
msgstr "Warten"

#: ..\..\plugins\dm.conversation\ConversationEditor.cpp:341
#, c-format
msgid "Actor %d"
msgstr "Akteur %d"

#: ..\..\plugins\dm.conversation\ConversationEditor.cpp:349
#: ..\..\plugins\dm.stimresponse\ResponseEffect.cpp:197
msgid "yes"
msgstr "Ja"

#: ..\..\plugins\dm.conversation\ConversationEditor.cpp:349
#: ..\..\plugins\dm.stimresponse\ResponseEffect.cpp:197
msgid "no"
msgstr "Nein"

#: ..\..\plugins\dm.conversation\ConversationEditor.cpp:509
msgid "New Actor"
msgstr "Neuer Akteur"

#: ..\..\plugins\dm.conversation\ConversationEntity.cpp:49
msgid "New Conversation"
msgstr "Neue Konversation"

#: ..\..\plugins\dm.conversation\ConversationEntityFinder.h:78
#: ..\..\plugins\dm.objectives\ObjectiveEntityFinder.h:108
#, c-format
msgid "<b>%s</b> at [ %s ]"
msgstr "<b>%s</b> bei [ %s ]"

#: ..\..\plugins\dm.conversation\plugin.cpp:50
msgid "Conversations..."
msgstr "Konversationen..."

#: ..\..\plugins\dm.difficulty\DifficultyDialog.cpp:18
msgid "Difficulty Editor"
msgstr "Schwierigkeitsstufen-Editor"

#: ..\..\plugins\dm.difficulty\DifficultyEditor.cpp:88
#: ..\..\plugins\dm.difficulty\DifficultyEditor.cpp:135
msgid "Setting"
msgstr "Einstellung"

#: ..\..\plugins\dm.difficulty\DifficultyEditor.cpp:149
msgid "Classname:"
msgstr "Klassenname:"

#: ..\..\plugins\dm.difficulty\DifficultyEditor.cpp:175
msgid "Spawnarg:"
msgstr "Wertepaar:"

#: ..\..\plugins\dm.difficulty\DifficultyEditor.cpp:182
msgid "Argument:"
msgstr "Argument:"

#: ..\..\plugins\dm.difficulty\DifficultyEditor.cpp:252
msgid "This default setting is overridden, cannot edit."
msgstr "Diese Standardeinstellung wurde außer Kraft gesetzt, Editieren nicht möglich."

#: ..\..\plugins\dm.difficulty\plugin.cpp:53
msgid "Difficulty..."
msgstr "Schwierigkeitsstufe..."

#: ..\..\plugins\dm.difficulty\Setting.cpp:124
msgid "Assign"
msgstr "Zuweisen"

#: ..\..\plugins\dm.difficulty\Setting.cpp:127
#: ..\..\plugins\dm.stimresponse\ClassEditor.cpp:188
#: ..\..\plugins\dm.stimresponse\CustomStimEditor.cpp:55
msgid "Add"
msgstr "Addieren"

#: ..\..\plugins\dm.difficulty\Setting.cpp:130
msgid "Multiply"
msgstr "Multiplizieren"

#: ..\..\plugins\dm.difficulty\Setting.cpp:133
msgid "Ignore"
msgstr "Ignorieren"

#: ..\..\plugins\dm.editing\AIHeadChooserDialog.cpp:21
msgid "Choose AI Head"
msgstr "Kopf für AI auswählen"

#: ..\..\plugins\dm.editing\AIHeadPropertyEditor.cpp:33
msgid "Choose AI head..."
msgstr "Kopf für AI auswählen..."

#: ..\..\plugins\dm.editing\AIVocalSetChooserDialog.cpp:23
msgid "Choose AI Vocal Set"
msgstr "Sprachsatz für AI auswählen"

#: ..\..\plugins\dm.editing\AIVocalSetChooserDialog.cpp:81
msgid "<b>Available Sets:</b>"
msgstr "<b>Verfügbare Sätze:</b>"

#: ..\..\plugins\dm.editing\AIVocalSetChooserDialog.cpp:87
msgid "<b>Description:</b>"
msgstr "<b>Beschreibung:</b>"

#: ..\..\plugins\dm.editing\AIVocalSetPropertyEditor.cpp:33
msgid "Select Vocal Set..."
msgstr "Sprachsatz auswählen..."

#: ..\..\plugins\dm.editing\FixupMap.cpp:26
msgid "Fixup in progress"
msgstr "Fixup läuft"

#: ..\..\plugins\dm.editing\FixupMap.cpp:60
#, c-format
msgid "Processing line %d..."
msgstr "Verarbeite Zeile %d..."

#: ..\..\plugins\dm.editing\FixupMap.cpp:65
msgid "Fixup cancelled"
msgstr "Fixup abgebrochen"

#: ..\..\plugins\dm.editing\FixupMap.cpp:71
msgid "Completed"
msgstr "Fertig"

#: ..\..\plugins\dm.editing\FixupMap.cpp:155
#: ..\..\plugins\dm.editing\FixupMap.cpp:167
msgid "File not readable"
msgstr "Datei nicht lesbar"

#: ..\..\plugins\dm.editing\FixupMap.cpp:156
msgid "The specified file doesn't exist."
msgstr "Die angegebene Datei existiert nicht."

#: ..\..\plugins\dm.editing\FixupMap.cpp:168
msgid "The specified file can't be opened."
msgstr "Die angegebene Datei kann nicht geöffnet werden."

#: ..\..\plugins\dm.editing\FixupMapDialog.cpp:22
msgid "Fixup Map"
msgstr "Map-Fixup"

#: ..\..\plugins\dm.editing\FixupMapDialog.cpp:23
msgid "Fixup File"
msgstr "Fixup-Datei"

#: ..\..\plugins\dm.editing\FixupMapDialog.cpp:61
#, c-format
msgid "<b>%d</b> shaders replaced."
msgstr "<b>%d</b> Shader ersetzt."

#: ..\..\plugins\dm.editing\FixupMapDialog.cpp:62
#, c-format
msgid "<b>%d</b> entities replaced."
msgstr "<b>%d</b> Entities ersetzt."

#: ..\..\plugins\dm.editing\FixupMapDialog.cpp:63
#, c-format
msgid "<b>%d</b> models replaced."
msgstr "<b>%d</b> Modelle ersetzt."

#: ..\..\plugins\dm.editing\FixupMapDialog.cpp:64
#, c-format
msgid "<b>%d</b> spawnargs replaced."
msgstr "<b>%d</b> Wertepaare ersetzt."

#: ..\..\plugins\dm.editing\FixupMapDialog.cpp:69
msgid "Errors occurred:"
msgstr "Aufgetretene Fehler:"

#: ..\..\plugins\dm.editing\FixupMapDialog.cpp:75
#, c-format
msgid "(Line %d): %s"
msgstr "(Zeile %d): %s"

#: ..\..\plugins\dm.editing\FixupMapDialog.cpp:80
msgid "Fixup Results"
msgstr "Fixup Ergebnisse"

#: ..\..\plugins\dm.editing\plugin.cpp:59
msgid "Fixup Map..."
msgstr "Map-Fixup..."

#: ..\..\plugins\dm.gui\GuiSelector.cpp:22
msgid "Choose a Gui Definition..."
msgstr "GUI-Definition auswählen..."

#: ..\..\plugins\dm.gui\GuiSelector.cpp:97
msgid "One-Sided Readable Guis"
msgstr "Einseitige Schriftstück-GUIs"

#: ..\..\plugins\dm.gui\GuiSelector.cpp:106
msgid "Two-Sided Readable Guis"
msgstr "Zweiseitige Schriftstück-GUIs"

#: ..\..\plugins\dm.gui\GuiSelector.cpp:157
#: ..\..\plugins\dm.gui\GuiSelector.cpp:197
msgid "Gui Path"
msgstr "GUI Pfad"

#: ..\..\plugins\dm.gui\plugin.cpp:93
#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:41
#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:744
msgid "Readable Editor"
msgstr "Schriftstück-Editor"

#: ..\..\plugins\dm.gui\plugin.cpp:100
msgid "Reload Readable Guis"
msgstr "Schriftstück-GUIs neu laden"

#: ..\..\plugins\dm.gui\plugin.cpp:110
msgid "Settings/Readable Editor"
msgstr "Einstellungen/Schriftstück-Editor"

#: ..\..\plugins\dm.gui\plugin.cpp:114
msgid "Mod/xdata"
msgstr "Mod/xdata"

#: ..\..\plugins\dm.gui\plugin.cpp:115
msgid "Mod Base/xdata"
msgstr "Mod Base/xdata"

#: ..\..\plugins\dm.gui\plugin.cpp:116
#: ..\..\plugins\dm.gui\plugin.cpp:120
msgid "Custom Folder"
msgstr "Benutzerdefinierter Ordner"

#: ..\..\plugins\dm.gui\plugin.cpp:118
msgid "XData Storage Folder"
msgstr "Ordner zum Ablegen der XData-Dateien"

#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:45
msgid ""
"Cannot run Readable Editor on this selection.\n"
"Please select a single XData entity."
msgstr ""
"Schriftstück-Editor kann für diese Auswahl nicht ausgeführt werden.\n"
"Bitte eine einzelne XData-Entity auswählen."

#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:48
msgid "Page Editing:"
msgstr "Textbearbeitung"

#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:49
msgid "General Properties:"
msgstr "Allgemeine Eigenschaften:"

#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:200
msgid "Inventory Name:"
msgstr "Name im Inventory:"

#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:213
msgid "XData Name:"
msgstr "XData-Name:"

#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:237
msgid "Number of Pages:"
msgstr "Anzahl der Seiten:"

#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:240
msgid "Layout:"
msgstr "Layout:"

#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:241
msgid "One-sided"
msgstr "Einseitig"

#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:247
msgid "Two-sided"
msgstr "Doppelseitig"

#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:268
msgid "Pageturn Sound:"
msgstr "Sound beim Umblättern:"

#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:287
#: xml_file_content.cpp:162
msgid "Insert"
msgstr "Einfügen"

#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:292
#: ..\..\plugins\dm.stimresponse\CustomStimEditor.cpp:53
#: ..\..\plugins\dm.stimresponse\ResponseEditor.cpp:378
#: ..\..\plugins\dm.stimresponse\ResponseEditor.cpp:395
#: ..\..\plugins\dm.stimresponse\StimEditor.cpp:487
#: xml_file_content.cpp:172
msgid "Delete"
msgstr "Löschen"

#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:313
msgid "Current Page:"
msgstr "Aktuelle Seite:"

#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:331
msgid "Gui Definition:"
msgstr "GUI-Definition:"

#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:381
msgid "Title:"
msgstr "Titel:"

#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:405
#: ..\..\plugins\dm.objectives\ce\AIFindBodyComponentEditor.cpp:32
msgid "Body:"
msgstr "Text:"

#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:432
msgid "Insert whole Page"
msgstr "Ganze Seite einfügen"

#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:436
msgid "Insert on left Side"
msgstr "Links einfügen"

#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:440
msgid "Insert on right Side"
msgstr "Rechts einfügen"

#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:450
msgid "Delete whole Page"
msgstr "Ganze Seite löschen"

#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:454
msgid "Delete on left Side"
msgstr "Links löschen"

#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:458
msgid "Delete on right Side"
msgstr "Rechts löschen"

#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:468
msgid "Append Page"
msgstr "Seite anfügen"

#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:478
msgid "Prepend Page"
msgstr "Seite voranstellen"

#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:488
msgid "Show last XData import summary"
msgstr "Zeige Zusammenfassung des letzten XData-Imports"

#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:492
msgid "Show duplicated definitions"
msgstr "Zeige doppelte Definitionen"

#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:496
msgid "Show Gui import summary"
msgstr "Zeige Zusammenfassung des letzten GUI-Imports"

#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:514
msgid "Save & Close"
msgstr "Speichern & Schließen"

#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:518
msgid "Tools"
msgstr "Werkzeuge"

#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:548
msgid "<Name_Here>"
msgstr "<Hier_Namen_Eingeben>"

#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:564
#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:841
#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:1558
#, c-format
msgid "Failed to import %s."
msgstr "Import von %s fehlgeschlagen."

#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:566
msgid "Creating a new XData definition..."
msgstr "Erzeuge eine neue XData-Definition..."

#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:568
#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:843
#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:863
#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:919
#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:1560
msgid "Do you want to open the import summary?"
msgstr "Willst Du die Import-Zusammenfassung anzeigen?"

#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:570
#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:845
#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:865
#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:921
#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:1562
msgid "Import failed"
msgstr "Import fehlgeschlagen"

#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:624
msgid "You have imported an XData definition that is contained in a PK4, which can't be accessed for saving."
msgstr "Du hast eine XData-Definition importiert, die in einem PK4-File gespeichert ist."

#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:626
msgid "Please rename your XData definition, so that it is stored under a different filename."
msgstr "Bitte benenne Deine XData-Definition um, so dass sie unter einem neuen Namen gespeichert wird."

#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:643
#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:664
#, c-format
msgid "Failed to open %s for saving."
msgstr "Konnte %s nicht zum Speichern öffnen."

#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:650
msgid "Merging failed, because the length of the definition to be overwritten could not be retrieved."
msgstr "Fehler beim Zusammenführen. Die Länge der zu überschreibenden Definition konnte nicht abgerufen werden."

#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:687
msgid "Mod path not defined. Using Base path..."
msgstr "Mod-Pfad nicht definiert, verwende Base-Pfad..."

#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:700
#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:719
msgid "Mod Base path not defined, neither is Mod path. Using Engine path..."
msgstr "Mod-Base-Pfad nicht definiert, Mod-Pfad auch nicht, verwende Base-Pfad..."

#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:706
#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:724
msgid "Mod Base path not defined. Using Mod path..."
msgstr "Mod-Base-Pfad nicht definiert, verwende Mod-Pfad..."

#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:861
#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:917
#, c-format
msgid "Failed to load gui definition %s."
msgstr "Laden der GUI-Definition %s fehlgeschlagen."

#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:1021
msgid "Import definition?"
msgstr "Definition importieren?"

#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:1022
#, c-format
msgid "The definition %s already exists. Should it be imported?"
msgstr "Die Definition %s existiert bereits, soll sie importiert werden?"

#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:1035
msgid "Import failed:"
msgstr "Import fehlgeschlagen:"

#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:1038
msgid "Consult the import summary for further information."
msgstr "Bitte sieh in der Import-Zusammenfassung nach, um weitere Informationen zu erhalten."

#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:1069
#, c-format
msgid "To avoid duplicated XData definitions the current definition has been renamed to %s."
msgstr "Die aktuelle Definition wurde in %s umbenannt, um doppelte XData-Definitionen zu vermeiden."

#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:1073
msgid "XData has been renamed."
msgstr "XData wurde umbenannt."

#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:1339
msgid "The specified gui definition is not a readable."
msgstr "Die angegebene GUI-Definition ist kein Schriftstück."

#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:1344
#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:1356
msgid "The specified gui definition is not suitable for the currently chosen page-layout."
msgstr "Die angegebene GUI-Definition ist für das momentan gewählte Seitenlayout nicht geeignet."

#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:1366
msgid "Failure during import."
msgstr "Fehler beim Import."

#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:1369
msgid "The specified Definition does not exist."
msgstr "Die angegebene Definition existiert nicht."

#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:1377
msgid "Not a suitable Gui Definition!"
msgstr "Keine geeignete GUI-Definition!"

#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:1378
msgid "Start the Gui Browser?"
msgstr "GUI-Browser öffnen?"

#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:1412
msgid "Switching to default Gui..."
msgstr "Schalte zu Standard-GUI um..."

#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:1413
msgid "You didn't choose a Gui. Using the default Gui now."
msgstr "Du hast keine GUI ausgewählt. Es wird die Standard-GUI verwendet."

#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:1431
msgid "No import summary available. An XData definition has to be imported first..."
msgstr "Die Importzusammenfassung ist erst nach dem Import einer XData-Definition verfügbar."

#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:1443
msgid "XData import summary"
msgstr "XData Importzusammenfassung"

#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:1452
msgid "No import summary available. Browse Gui Definitions first."
msgstr "Die Importzusammenfassung ist erst nach dem Öffnen des GUI-Browsers verfügbar."

#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:1463
msgid "Gui import summary"
msgstr "GUI Importzusammenfassung"

#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:1515
#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:1535
msgid "Please specify an XData name first!"
msgstr "Bitte zuerst einen XData-Namen angeben!"

#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:1735
#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:1762
msgid "Duplicated XData definitions"
msgstr "Mehrfach vorkommende XData-Definitionen"

#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:1736
msgid "There are no duplicated definitions!"
msgstr "Es gibt keine mehrfachen XData-Definitionen"

#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:1757
#, c-format
msgid "%s has been defined in:"
msgstr "%s ist definiert in:"

#: ..\..\plugins\dm.gui\ReadablePopulator.h:36
msgid "Analysing Guis"
msgstr "Analysiere GUIs"

#: ..\..\plugins\dm.gui\ReadableReloader.h:31
msgid "Reloading Guis"
msgstr "Neuladen der GUIs"

#: ..\..\plugins\dm.gui\XData.cpp:247
#: ..\..\plugins\dm.gui\XData.cpp:275
#: ..\..\plugins\dm.gui\XData.cpp:357
#: ..\..\plugins\dm.gui\XData.cpp:372
msgid "Page Index out of bounds."
msgstr "Seitenindex ungültig."

#: ..\..\plugins\dm.gui\XData.h:120
#: ..\..\plugins\dm.gui\XData.h:127
msgid "GUI Page Index out of bounds."
msgstr "GUI-Seitenindex ungültig"

#: ..\..\plugins\dm.gui\XDataSelector.cpp:20
msgid "Choose an XData Definition..."
msgstr "XData-Definition auswählen..."

#: ..\..\plugins\dm.gui\XdFileChooserDialog.cpp:16
msgid "Choose a file..."
msgstr "Datei auswählen..."

#: ..\..\plugins\dm.gui\XdFileChooserDialog.cpp:66
msgid "The requested definition has been found in multiple Files. Choose the file:"
msgstr "Die angeforderte Definition wurde in mehreren Dateien gefunden, bitte die genaue Datei auswählen:"

#: ..\..\plugins\dm.gui\XdFileChooserDialog.cpp:72
msgid "File"
msgstr "Datei"

#: ..\..\plugins\dm.objectives\ce\AIFindBodyComponentEditor.cpp:37
#: ..\..\plugins\dm.objectives\ce\AlertComponentEditor.cpp:35
#: ..\..\plugins\dm.objectives\ce\DestroyComponentEditor.cpp:32
#: ..\..\plugins\dm.objectives\ce\ItemComponentEditor.cpp:32
#: ..\..\plugins\dm.objectives\ce\KillComponentEditor.cpp:39
#: ..\..\plugins\dm.objectives\ce\KnockoutComponentEditor.cpp:39
#: ..\..\plugins\dm.objectives\ce\PickpocketComponentEditor.cpp:33
msgid "Amount:"
msgstr "Anzahl:"

#: ..\..\plugins\dm.objectives\ce\AIFindItemComponentEditor.cpp:27
#: ..\..\plugins\dm.objectives\ce\DestroyComponentEditor.cpp:30
#: ..\..\plugins\dm.objectives\ce\ItemComponentEditor.cpp:30
#: ..\..\plugins\dm.objectives\ce\PickpocketComponentEditor.cpp:30
msgid "Item:"
msgstr "Gegenstand:"

#: ..\..\plugins\dm.objectives\ce\AlertComponentEditor.cpp:32
msgid "AI:"
msgstr "AI:"

#: ..\..\plugins\dm.objectives\ce\AlertComponentEditor.cpp:38
msgid "Minimum Alert Level:"
msgstr "Minimale Alarmierungs-Stufe"

#: ..\..\plugins\dm.objectives\ce\CustomClockedComponentEditor.cpp:31
msgid "Script Function:"
msgstr "Skriptfunktion:"

#: ..\..\plugins\dm.objectives\ce\CustomClockedComponentEditor.cpp:38
#: ..\..\plugins\dm.objectives\ce\DistanceComponentEditor.cpp:55
msgid "Clock interval:"
msgstr "Zeitintervall:"

#: ..\..\plugins\dm.objectives\ce\CustomClockedComponentEditor.cpp:45
#: ..\..\plugins\dm.objectives\ce\DistanceComponentEditor.cpp:57
msgid "seconds"
msgstr "Sekunden"

#: ..\..\plugins\dm.objectives\ce\CustomComponentEditor.cpp:17
msgid ""
"A custom component requires no specifiers,\n"
"the state of this component is manually controlled \n"
"(i.e. by scripts or triggers)."
msgstr ""
"Eine benutzerdefinierte Komponente benötigt keine Spezifikatoren,\n"
"der Zustand der Komponente wird anderweitig gesteuert\n"
"(z.B. durch Skript oder einen Trigger)."

#: ..\..\plugins\dm.objectives\ce\DistanceComponentEditor.cpp:37
#: ..\..\plugins\dm.objectives\ce\InfoLocationComponentEditor.cpp:28
#: ..\..\plugins\dm.objectives\ce\LocationComponentEditor.cpp:28
msgid "Entity:"
msgstr "Entity:"

#: ..\..\plugins\dm.objectives\ce\DistanceComponentEditor.cpp:43
msgid "Location Entity:"
msgstr "Orts-Entity:"

#: ..\..\plugins\dm.objectives\ce\DistanceComponentEditor.cpp:49
msgid "Distance:"
msgstr "Distanz:"

#: ..\..\plugins\dm.objectives\ce\InfoLocationComponentEditor.cpp:36
#: ..\..\plugins\dm.objectives\ce\LocationComponentEditor.cpp:36
msgid "Location:"
msgstr "Ort:"

#: ..\..\plugins\dm.objectives\ce\KillComponentEditor.cpp:34
msgid "Kill target:"
msgstr "Tötungs-Ziel:"

#: ..\..\plugins\dm.objectives\ce\KnockoutComponentEditor.cpp:34
msgid "Knockout target:"
msgstr "KO-Ziel:"

#: ..\..\plugins\dm.objectives\ce\ReadableClosedComponentEditor.cpp:27
#: ..\..\plugins\dm.objectives\ce\ReadableOpenedComponentEditor.cpp:27
#: ..\..\plugins\dm.objectives\ce\ReadablePageReachedComponentEditor.cpp:30
msgid "Readable:"
msgstr "Schriftstück:"

#: ..\..\plugins\dm.objectives\ce\ReadablePageReachedComponentEditor.cpp:32
msgid "Page Number:"
msgstr "Seite:"

#: ..\..\plugins\dm.objectives\ComponentsDialog.cpp:28
msgid "Edit Objective"
msgstr "Ziel editieren:"

#: ..\..\plugins\dm.objectives\ComponentsDialog.cpp:75
#: xml_file_content.cpp:95
msgid "Components"
msgstr "Komponenten"

#: ..\..\plugins\dm.objectives\ComponentsDialog.cpp:124
msgid "Difficulty"
msgstr "Schwierigkeitsgrad"

#: ..\..\plugins\dm.objectives\ComponentsDialog.cpp:134
msgid "Initial state"
msgstr "Anfangszustand"

#: ..\..\plugins\dm.objectives\ComponentsDialog.cpp:153
#: ..\..\plugins\dm.objectives\ComponentsDialog.cpp:376
msgid "Flags"
msgstr "Flags"

#: ..\..\plugins\dm.objectives\ComponentsDialog.cpp:164
msgid "Enabling Objectives"
msgstr "Vorausgesetzte Ziele"

#: ..\..\plugins\dm.objectives\ComponentsDialog.cpp:182
msgid "Failure Logic"
msgstr "Logik für Fehlschlag"

#: ..\..\plugins\dm.objectives\ComponentsDialog.cpp:186
msgid "Sucess Logic"
msgstr "Logik für Erfüllung"

#: ..\..\plugins\dm.objectives\ComponentsDialog.cpp:205
msgid "Failure Script"
msgstr "Skript bei Fehlschlag"

#: ..\..\plugins\dm.objectives\ComponentsDialog.cpp:209
msgid "Completion Script"
msgstr "Skript bei Erfüllung"

#: ..\..\plugins\dm.objectives\ComponentsDialog.cpp:228
msgid "Failure Target"
msgstr "Target bei Fehlschlag"

#: ..\..\plugins\dm.objectives\ComponentsDialog.cpp:232
msgid "Completion Target"
msgstr "Target bei Erfüllung"

#: ..\..\plugins\dm.objectives\ComponentsDialog.cpp:249
msgid "Mandatory"
msgstr "Obgligatorisches Ziel"

#: ..\..\plugins\dm.objectives\ComponentsDialog.cpp:251
#: ..\..\plugins\dm.objectives\ComponentsDialog.cpp:350
msgid "Irreversible"
msgstr "Irreversibel"

#: ..\..\plugins\dm.objectives\ComponentsDialog.cpp:253
msgid "Ongoing"
msgstr "Laufend"

#: ..\..\plugins\dm.objectives\ComponentsDialog.cpp:255
msgid "Visible"
msgstr "Sichtbar"

#: ..\..\plugins\dm.objectives\ComponentsDialog.cpp:348
msgid "Satisfied at start"
msgstr "Bei Missionsstart erfüllt"

#: ..\..\plugins\dm.objectives\ComponentsDialog.cpp:352
msgid "Boolean NOT"
msgstr "Negieren"

#: ..\..\plugins\dm.objectives\ComponentsDialog.cpp:354
msgid "Player responsible"
msgstr "Spieler ist verantwortlich"

#: ..\..\plugins\dm.objectives\ComponentType.cpp:20
msgid "AI is killed"
msgstr "AI wird getötet"

#: ..\..\plugins\dm.objectives\ComponentType.cpp:25
msgid "AI is knocked out"
msgstr "AI wird KO geschlagen"

#: ..\..\plugins\dm.objectives\ComponentType.cpp:30
msgid "AI finds an item"
msgstr "AI findet einen Gegenstand"

#: ..\..\plugins\dm.objectives\ComponentType.cpp:35
msgid "AI finds a body"
msgstr "AI findet einen Körper"

#: ..\..\plugins\dm.objectives\ComponentType.cpp:40
msgid "AI is alerted"
msgstr "AI wird alarmiert"

#: ..\..\plugins\dm.objectives\ComponentType.cpp:45
msgid "Object is destroyed"
msgstr "Objekt wird zerstört"

#: ..\..\plugins\dm.objectives\ComponentType.cpp:50
msgid "Player possesses item"
msgstr "Spieler besitzt Gegenstand"

#: ..\..\plugins\dm.objectives\ComponentType.cpp:55
msgid "Player pickpockets AI"
msgstr "Spieler bestiehlt AI"

#: ..\..\plugins\dm.objectives\ComponentType.cpp:60
msgid "Item is in location"
msgstr "Gegenstand ist am/im Ort"

#: ..\..\plugins\dm.objectives\ComponentType.cpp:65
msgid "Item is in info_location"
msgstr "Gegenstand ist am/im Ort (info_location)"

#: ..\..\plugins\dm.objectives\ComponentType.cpp:70
msgid "Custom script"
msgstr "Benutzerdefiniertes Skript"

#: ..\..\plugins\dm.objectives\ComponentType.cpp:76
msgid "Custom script queried periodically"
msgstr "Benutzerdefiniertes Skript wird periodisch abgefragt"

#: ..\..\plugins\dm.objectives\ComponentType.cpp:83
msgid "Two entities are within a radius of each other"
msgstr "Zwei Entities befinden sich innerhalb eines bestimmten Radius"

#: ..\..\plugins\dm.objectives\ComponentType.cpp:91
msgid "Readable is opened."
msgstr "Ein Schriftstück wird geöffnet"

#: ..\..\plugins\dm.objectives\ComponentType.cpp:99
msgid "Readable is closed."
msgstr "Ein Schriftstück wird geschlossen"

#: ..\..\plugins\dm.objectives\ComponentType.cpp:107
msgid "A certain page of a readable is reached."
msgstr "Eine bestimmte Seite eines Schriftstücks wird angezeigt."

#: ..\..\plugins\dm.objectives\DifficultyPanel.cpp:32
msgid "All Levels"
msgstr "All Stufen"

#: ..\..\plugins\dm.objectives\DifficultyPanel.cpp:43
msgid "Level 1: Easy"
msgstr "Level 1: Leicht"

#: ..\..\plugins\dm.objectives\DifficultyPanel.cpp:44
msgid "Level 2: Hard"
msgstr "Level 1: Hart"

#: ..\..\plugins\dm.objectives\DifficultyPanel.cpp:45
msgid "Level 3: Expert"
msgstr "Level 1: Experte"

#: ..\..\plugins\dm.objectives\LogicEditor.cpp:24
msgid "Success Logic:"
msgstr "Logik für Erfüllung:"

#: ..\..\plugins\dm.objectives\LogicEditor.cpp:25
msgid "Failure Logic:"
msgstr "Logik für Fehlschlag:"

#: ..\..\plugins\dm.objectives\MissionLogicDialog.cpp:17
msgid "Edit Mission Logic"
msgstr "Missions-Logik bearbeiten"

#: ..\..\plugins\dm.objectives\MissionLogicDialog.cpp:20
msgid "This is the standard logic for all difficulty levels"
msgstr "Das ist die Standard-Logik für alle Schwierigkeitsstufen."

#: ..\..\plugins\dm.objectives\MissionLogicDialog.cpp:23
msgid ""
"These logics override the standard logic for the given difficulty level\n"
"if the logic string is non-empty."
msgstr ""
"Diese Logik überschreibt die Standard-Logik für die angegebene Schwierigkeitsstufe\n"
"wenn das Logik-Eingabefeld nicht leer ist."

#: ..\..\plugins\dm.objectives\MissionLogicDialog.cpp:43
msgid "Default Logic"
msgstr "Standard-Logik"

#: ..\..\plugins\dm.objectives\MissionLogicDialog.cpp:52
msgid "Difficulty-specific Logic"
msgstr "Logik für bestimmte Schwierigkeitsstufe"

#: ..\..\plugins\dm.objectives\MissionLogicDialog.cpp:61
#, c-format
msgid "Logic for Difficulty Level %d"
msgstr "Logik für Schwierigkeitsstufe %d"

#: ..\..\plugins\dm.objectives\ObjectiveEntity.cpp:134
#, c-format
msgid "New objective %d"
msgstr "Neues Ziel %d"

#: ..\..\plugins\dm.objectives\objectives.cpp:68
msgid "Objectives..."
msgstr "Missionsziele..."

#: ..\..\plugins\dm.objectives\ObjectivesEditor.cpp:36
msgid "Mission Objectives"
msgstr "Missionsziele"

#: ..\..\plugins\dm.objectives\ObjectivesEditor.cpp:88
msgid "Objectives entities"
msgstr "Ziel-Entities"

#: ..\..\plugins\dm.objectives\ObjectivesEditor.cpp:94
msgid "Objectives"
msgstr "Missionsziele"

#: ..\..\plugins\dm.objectives\ObjectivesEditor.cpp:100
msgid "Success/Failure Logic"
msgstr "Erfolgs-/Fehlschlagslogik"

#: ..\..\plugins\dm.objectives\ObjectivesEditor.cpp:147
msgid "Start"
msgstr "Start"

#: ..\..\plugins\dm.objectives\ObjectivesEditor.cpp:193
msgid "Diff."
msgstr "Schw."

#: ..\..\plugins\dm.objectives\ObjectivesEditor.cpp:257
msgid "Edit mission success/failure logic..."
msgstr "Missions-Logik (Erfolg/Fehlschlag) bearbeiten..."

#: ..\..\plugins\dm.objectives\ObjectivesEditor.cpp:377
msgid "Exception occurred: "
msgstr "Ausnahmefehler:"

#: ..\..\plugins\dm.objectives\ObjectivesEditor.cpp:535
msgid "Unable to create Objective Entity: classes not defined in registry."
msgstr "Kann Ziel-Entity nicht erzeugen: die Entityklassen sind nicht in der Registierung definiert."

#: ..\..\plugins\dm.objectives\ObjectivesEditor.cpp:566
#, c-format
msgid "Unable to create Objective Entity: class '%s' not found."
msgstr "Kann Ziel-Entity nicht erzeugen: EntityKlasse '%s' nicht gefunden."

#: ..\..\plugins\dm.objectives\Specifier.cpp:20
msgid "entity"
msgstr "Entity"

#: ..\..\plugins\dm.objectives\Specifier.cpp:20
msgid "entities"
msgstr "Entities"

#: ..\..\plugins\dm.objectives\Specifier.cpp:43
msgid "<not specified>"
msgstr "<nicht spezifiziert>"

#: ..\..\plugins\dm.objectives\Specifier.cpp:46
msgid "entity "
msgstr "entity"

#: ..\..\plugins\dm.objectives\Specifier.cpp:54
#, c-format
msgid "%d loot in gold"
msgstr "%d Loot in Gold"

#: ..\..\plugins\dm.objectives\Specifier.cpp:57
#, c-format
msgid "%d loot in goods"
msgstr "%d Loot in Waren"

#: ..\..\plugins\dm.objectives\Specifier.cpp:60
#, c-format
msgid "%d loot in jewels"
msgstr "%d Loot in Edelsteinen"

#: ..\..\plugins\dm.objectives\Specifier.cpp:63
#, c-format
msgid "%d loot"
msgstr "%d Loot"

#: ..\..\plugins\dm.objectives\Specifier.cpp:66
#, c-format
msgid "%d of \"%s\""
msgstr "%d \"%s\""

#: ..\..\plugins\dm.objectives\Specifier.cpp:70
#, c-format
msgid "%s of type %s"
msgstr "%s vom Typ %s"

#: ..\..\plugins\dm.objectives\Specifier.cpp:73
#, c-format
msgid "%s of spawnclass %s"
msgstr "%s der Spawnklasse %s"

#: ..\..\plugins\dm.objectives\Specifier.cpp:76
#, c-format
msgid "%s AI of type %s"
msgstr "%s AI vom Typ %s"

#: ..\..\plugins\dm.objectives\Specifier.cpp:79
#, c-format
msgid "%s AI of team %s"
msgstr "%s AI vom Team %s"

#: ..\..\plugins\dm.objectives\Specifier.cpp:82
#, c-format
msgid "%s AI of %s"
msgstr "%s AI von %s"

#: ..\..\plugins\dm.objectives\SpecifierType.cpp:15
msgid "No specifier"
msgstr "Kein Spezifikator"

#: ..\..\plugins\dm.objectives\SpecifierType.cpp:19
msgid "Name of single entity"
msgstr "Name der Entity"

#: ..\..\plugins\dm.objectives\SpecifierType.cpp:23
msgid "Overall (component-specific)"
msgstr "Insgesamt (komponentenspezifisch)"

#: ..\..\plugins\dm.objectives\SpecifierType.cpp:28
msgid "Group identifier (component-specific)"
msgstr "Gruppenidentifizierer (komponentenspezifisch)"

#: ..\..\plugins\dm.objectives\SpecifierType.cpp:33
msgid "Any entity of specified class"
msgstr "Irgendeine Entity der angegebenen Klasse"

#: ..\..\plugins\dm.objectives\SpecifierType.cpp:38
msgid "Any entity with SDK-level spawnclass"
msgstr "Irgendeine Entity der angegebenen SDK Klasse"

#: ..\..\plugins\dm.objectives\SpecifierType.cpp:43
msgid "Any AI of specified type"
msgstr "Irgendeine AI des angegebenen Typs"

#: ..\..\plugins\dm.objectives\SpecifierType.cpp:47
msgid "Any AI on specified team"
msgstr "Irgendeine AI des angegebenen Teams"

#: ..\..\plugins\dm.objectives\SpecifierType.cpp:52
msgid "Any AI with specified combat status"
msgstr "Irgendeine AI mit dem angegebenen Kampfzustand"

#: ..\..\plugins\dm.stimresponse\ClassEditor.cpp:53
msgid "S/R"
msgstr "S/R"

#: ..\..\plugins\dm.stimresponse\ClassEditor.cpp:151
msgid "Type:"
msgstr "Typ:"

#: ..\..\plugins\dm.stimresponse\ClassEditor.cpp:194
msgid "Remove"
msgstr "Entfernen"

#: ..\..\plugins\dm.stimresponse\CustomStimEditor.cpp:103
msgid "ID"
msgstr "ID"

#: ..\..\plugins\dm.stimresponse\CustomStimEditor.cpp:141
msgid "Name:"
msgstr "Name:"

#: ..\..\plugins\dm.stimresponse\CustomStimEditor.cpp:152
msgid ""
"<b>Note:</b> Please beware that deleting custom stims may\n"
"affect other entities as well. So check before you delete."
msgstr ""
"<b>Hinweis:</b> Bitte beachte, dass sich das Löschen benutzerdefinierter Stims auf\n"
"andere Entities auswirken kann. Gehe deshalb sorgfältig vor."

#: ..\..\plugins\dm.stimresponse\CustomStimEditor.cpp:161
msgid "Add Stim Type"
msgstr "Stimtyp hinzufügen"

#: ..\..\plugins\dm.stimresponse\CustomStimEditor.cpp:167
msgid "Remove Stim Type"
msgstr "Stimtyp entfernen"

#: ..\..\plugins\dm.stimresponse\CustomStimEditor.cpp:243
#: ..\..\plugins\dm.stimresponse\StimTypes.cpp:251
msgid "Custom Stim"
msgstr "Benutzerdefinierter Stim"

#: ..\..\plugins\dm.stimresponse\CustomStimEditor.cpp:260
msgid "Delete Custom Stim"
msgstr "Benutzerdefinierten Stim entfernen"

#: ..\..\plugins\dm.stimresponse\CustomStimEditor.cpp:261
msgid ""
"Beware that other entities <i>might</i> still be using this stim type.\n"
"Do you really want to delete this custom stim?"
msgstr ""
"Beachte, dass andere Entities diesen Stimtyp noch verwenden <i>könnten</i>.\n"
"Möchtest du diesen benutzerdefinierten Stim wirklich löschen?"

#: ..\..\plugins\dm.stimresponse\EffectEditor.cpp:17
msgid "Edit Response Effect"
msgstr "Response-Effekt editieren"

#: ..\..\plugins\dm.stimresponse\EffectEditor.cpp:128
msgid "Effect:"
msgstr "Effekt:"

#: ..\..\plugins\dm.stimresponse\EffectEditor.cpp:138
#: ..\..\plugins\dm.stimresponse\ResponseEditor.cpp:163
#: ..\..\plugins\dm.stimresponse\StimEditor.cpp:79
msgid "Active"
msgstr "Aktiv"

#: ..\..\plugins\dm.stimresponse\EffectEditor.cpp:142
msgid "Arguments"
msgstr "Argumente"

#: ..\..\plugins\dm.stimresponse\plugin.cpp:55
msgid "Stim/Response..."
msgstr "Stim/Response..."

#: ..\..\plugins\dm.stimresponse\ResponseEditor.cpp:19
msgid "Response Effects"
msgstr "Response-Effekte"

#: ..\..\plugins\dm.stimresponse\ResponseEditor.cpp:167
msgid "Random Effects:"
msgstr "Zufällige Effekte:"

#: ..\..\plugins\dm.stimresponse\ResponseEditor.cpp:174
#: ..\..\plugins\dm.stimresponse\StimEditor.cpp:234
msgid "Chance:"
msgstr "Wahrscheinlichkeit:"

#: ..\..\plugins\dm.stimresponse\ResponseEditor.cpp:230
msgid "Effect"
msgstr "Effekt"

#: ..\..\plugins\dm.stimresponse\ResponseEditor.cpp:235
msgid "Details (double-click to edit)"
msgstr "Details (doppelklicken zum Editieren)"

#: ..\..\plugins\dm.stimresponse\ResponseEditor.cpp:380
#: ..\..\plugins\dm.stimresponse\StimEditor.cpp:492
msgid "Activate"
msgstr "Aktivieren"

#: ..\..\plugins\dm.stimresponse\ResponseEditor.cpp:381
#: ..\..\plugins\dm.stimresponse\StimEditor.cpp:490
msgid "Deactivate"
msgstr "Deaktivieren"

#: ..\..\plugins\dm.stimresponse\ResponseEditor.cpp:382
#: ..\..\plugins\dm.stimresponse\StimEditor.cpp:494
msgid "Duplicate"
msgstr "Duplizieren"

#: ..\..\plugins\dm.stimresponse\ResponseEditor.cpp:391
msgid "Add new Effect"
msgstr "Neuen Effekt hinzufügen"

#: ..\..\plugins\dm.stimresponse\ResponseEditor.cpp:393
msgid "Edit"
msgstr "Bearbeiten"

#: ..\..\plugins\dm.stimresponse\ResponseEditor.cpp:397
msgid "Move Up"
msgstr "Nach oben"

#: ..\..\plugins\dm.stimresponse\ResponseEditor.cpp:399
msgid "Move Down"
msgstr "Nach unten"

#: ..\..\plugins\dm.stimresponse\ResponseEffect.cpp:187
msgid "Error: eclass pointer invalid."
msgstr "Fehler: Entityklassenzeiger ungültig."

#: ..\..\plugins\dm.stimresponse\StimEditor.cpp:85
msgid "Activation Timer:"
msgstr "Aktivierungs-Timer:"

#: ..\..\plugins\dm.stimresponse\StimEditor.cpp:114
msgid "Timer restarts after firing"
msgstr "Timer startet neu nach Ablauf"

#: ..\..\plugins\dm.stimresponse\StimEditor.cpp:120
msgid "Timer reloads"
msgstr "Timer-Neustarts"

#: ..\..\plugins\dm.stimresponse\StimEditor.cpp:121
msgid "times"
msgstr "Mal(e)"

#: ..\..\plugins\dm.stimresponse\StimEditor.cpp:135
msgid "Timer waits for start (when disabled: starts at spawn time)"
msgstr "Timer wartet auf Start (wenn Option deaktiviert: Timer startet zur Spawn-Zeit)"

#: ..\..\plugins\dm.stimresponse\StimEditor.cpp:142
msgid "Time interval:"
msgstr "Zeitintervall:"

#: ..\..\plugins\dm.stimresponse\StimEditor.cpp:145
#: ..\..\plugins\dm.stimresponse\StimEditor.cpp:160
msgid "ms"
msgstr "ms"

#: ..\..\plugins\dm.stimresponse\StimEditor.cpp:157
msgid "Duration:"
msgstr "Dauer:"

#: ..\..\plugins\dm.stimresponse\StimEditor.cpp:172
msgid "Radius:"
msgstr "Radius:"

#: ..\..\plugins\dm.stimresponse\StimEditor.cpp:176
msgid "Use bounds"
msgstr "Boundingbox benutzen"

#: ..\..\plugins\dm.stimresponse\StimEditor.cpp:187
msgid "Radius changes over time to:"
msgstr "Radius verändert sich über die Zeit zu:"

#: ..\..\plugins\dm.stimresponse\StimEditor.cpp:199
msgid "Magnitude:"
msgstr "Stärke:"

#: ..\..\plugins\dm.stimresponse\StimEditor.cpp:207
msgid "Falloff Exponent:"
msgstr "Falloff-Exponent:"

#: ..\..\plugins\dm.stimresponse\StimEditor.cpp:222
msgid "Max Fire Count:"
msgstr "Max. Auslösevorgänge:"

#: ..\..\plugins\dm.stimresponse\StimEditor.cpp:244
msgid "Velocity:"
msgstr "Geschwindigkeit:"

#: ..\..\plugins\dm.stimresponse\StimEditor.cpp:254
msgid "Bounds "
msgstr "Boundingbox"

#: ..\..\plugins\dm.stimresponse\StimEditor.cpp:255
msgid "Min:"
msgstr "Min:"

#: ..\..\plugins\dm.stimresponse\StimEditor.cpp:256
msgid "Max:"
msgstr "Max:"

#: ..\..\plugins\dm.stimresponse\StimResponseEditor.cpp:34
msgid "Stim/Response Editor"
msgstr "Stim/Response-Editor"

#: ..\..\plugins\dm.stimresponse\StimResponseEditor.cpp:39
msgid "A single entity must be selected to edit Stim/Response properties."
msgstr "Um Stim/Response-Eigenschaften zu editieren muss genau eine Entity ausgewählt sein."

#: ..\..\plugins\dm.stimresponse\StimResponseEditor.cpp:111
msgid "Stims"
msgstr "Stims"

#: ..\..\plugins\dm.stimresponse\StimResponseEditor.cpp:119
msgid "Responses"
msgstr "Responses"

#: ..\..\plugins\dm.stimresponse\StimResponseEditor.cpp:127
msgid "Custom Stims"
msgstr "Benutzerdefinierte Stims"

#: ..\..\plugins\eclasstree\EClassTree.cpp:21
msgid "Entity Class Tree"
msgstr "Entity-Klassenbaum"

#: ..\..\plugins\eclasstree\plugin.cpp:51
msgid "Entity Class Tree..."
msgstr "Entity-Klassenbaum..."

#: ..\..\plugins\entity\EntityCreator.cpp:39
msgid "Doom3EntityCreator::getEntityForEClass(): cannot create entity for NULL entityclass."
msgstr "Doom3EntityCreator::getEntityForEClass(): Entity für Entity-Klasse NULL kann nicht erstellt werden."

#: ..\..\plugins\entitylist\EntityList.cpp:20
#: xml_file_content.cpp:57
msgid "Entity List"
msgstr "Entity-Liste"

#: ..\..\plugins\entitylist\EntityList.cpp:78
msgid "Focus camera on selected entity."
msgstr "Kamera auf ausgewählte Entity richten"

#: ..\..\plugins\eventmanager\Modifiers.cpp:141
msgid "Ctrl"
msgstr "Strg"

#: ..\..\plugins\eventmanager\Modifiers.cpp:142
msgid "Shift"
msgstr "Umschalt"

#: ..\..\plugins\eventmanager\Modifiers.cpp:143
msgid "Alt"
msgstr "Alt"

#: ..\..\plugins\eventmanager\MouseEvents.cpp:515
#: ..\..\plugins\eventmanager\MouseEvents.cpp:529
msgid "Nothing"
msgstr "Nichts"

#: ..\..\plugins\eventmanager\MouseEvents.cpp:516
msgid "Move View"
msgstr "Ansicht verschieben"

#: ..\..\plugins\eventmanager\MouseEvents.cpp:517
#: ..\..\plugins\eventmanager\MouseEvents.cpp:531
msgid "Select"
msgstr "Auswählen"

#: ..\..\plugins\eventmanager\MouseEvents.cpp:518
msgid "Zoom View"
msgstr "Ansicht zoomen"

#: ..\..\plugins\eventmanager\MouseEvents.cpp:519
msgid "Drag Camera"
msgstr "Kamera verschieben"

#: ..\..\plugins\eventmanager\MouseEvents.cpp:520
msgid "Point Camera"
msgstr "Kamera ausrichten"

#: ..\..\plugins\eventmanager\MouseEvents.cpp:521
msgid "Create New Brush"
msgstr "Erzeuge neue Brush"

#: ..\..\plugins\eventmanager\MouseEvents.cpp:522
#: ..\..\plugins\eventmanager\MouseEvents.cpp:542
msgid "Unknown event"
msgstr "Unbekanntes Ereignis"

#: ..\..\plugins\eventmanager\MouseEvents.cpp:530
msgid "Manipulate"
msgstr "Manipulieren"

#: ..\..\plugins\eventmanager\MouseEvents.cpp:532
msgid "Toggle Selection"
msgstr "Auswählen/abwählen"

#: ..\..\plugins\eventmanager\MouseEvents.cpp:533
msgid "Toggle Face Selection"
msgstr "Face auswählen/abwählen"

#: ..\..\plugins\eventmanager\MouseEvents.cpp:534
msgid "Cycle Selection"
msgstr "Auswahl durchrotieren"

#: ..\..\plugins\eventmanager\MouseEvents.cpp:535
msgid "Cycle Face Selection"
msgstr "Face-Auswahl durchrotieren"

#: ..\..\plugins\eventmanager\MouseEvents.cpp:536
msgid "Copy Texture"
msgstr "Textur kopieren"

#: ..\..\plugins\eventmanager\MouseEvents.cpp:537
msgid "PasteTexture Projected"
msgstr "Tetxure einfügen (Projektion)"

#: ..\..\plugins\eventmanager\MouseEvents.cpp:538
msgid "PasteTexture Natural"
msgstr "Tetxure einfügen (Natürliche Skalierung)"

#: ..\..\plugins\eventmanager\MouseEvents.cpp:539
msgid "PasteTexture Coordinates"
msgstr "Texturkoordinaten einfügen"

#: ..\..\plugins\eventmanager\MouseEvents.cpp:540
msgid "Paste Texture to all Brush Faces"
msgstr "Textur einfügen (gesamter Brush)"

#: ..\..\plugins\eventmanager\MouseEvents.cpp:541
msgid "Jump to Object"
msgstr "Zu Objekt springen"

#: ..\..\plugins\filetypes\FileTypeRegistry.cpp:12
msgid "All Files"
msgstr "Alle Dateien"

#: ..\..\plugins\grid\Grid.cpp:150
msgid "Settings/Grid"
msgstr "Einstellungen/Raster"

#: ..\..\plugins\grid\Grid.cpp:152
msgid "Default Grid Size"
msgstr "Standard-Rastergröße"

#: ..\..\plugins\mapdoom3\Doom3MapFormat.cpp:70
#: ..\..\plugins\mapdoom3\Doom3PrefabFormat.cpp:31
msgid "Doom 3 map"
msgstr "Doom 3 Map"

#: ..\..\plugins\mapdoom3\Doom3MapFormat.cpp:72
#: ..\..\plugins\mapdoom3\Doom3PrefabFormat.cpp:33
msgid "Doom 3 region"
msgstr "Doom 3 Region"

#: ..\..\plugins\mapdoom3\Doom3PrefabFormat.cpp:25
#: ..\..\plugins\mapdoom3\Doom3PrefabFormat.cpp:29
msgid "Doom 3 prefab"
msgstr "Doom 3 Prefab"

#: ..\..\plugins\mapdoom3\InfoFile.cpp:62
msgid "Map Info File Version invalid"
msgstr "Ungültige Map Info File Verson"

#: ..\..\plugins\mapdoom3\NodeImporter.cpp:46
msgid "Loading map"
msgstr "Lade Map"

#: ..\..\plugins\mapdoom3\NodeImporter.cpp:68
#: ..\..\plugins\mapdoom3\NodeImporter.cpp:225
#, c-format
msgid "Loading entity %d"
msgstr "Lade Entity %d"

#: ..\..\plugins\mapdoom3\NodeImporter.cpp:74
msgid "Map loading cancelled"
msgstr "Ladevorgang abgebrochen"

#: ..\..\plugins\mapdoom3\NodeImporter.cpp:93
#, c-format
msgid "Failed on entity %d"
msgstr "Fehler bei Entity %d"

#: ..\..\plugins\mapdoom3\NodeImporter.cpp:176
#, c-format
msgid "Primitive #%d: parse error"
msgstr "Primitiv #%d: Parserfehler"

#: ..\..\plugins\mapdoom3\NodeImporter.cpp:268
#, c-format
msgid "Parsed invalid value '%s' for key '%s'"
msgstr "Ungültigen Wert '%s' für Schlüssel '%s' eingelesen"

#: ..\..\plugins\mapdoom3\primitiveparsers\BrushDef.cpp:103
#, c-format
msgid "BrushDefParser: invalid token '%s'"
msgstr "BrushDefParser: Ungültiges Token '%s'"

#: ..\..\plugins\mapdoom3\primitiveparsers\BrushDef3.cpp:97
#, c-format
msgid "BrushDef3Parser: invalid token '%s'"
msgstr "BrushDef3Parser: ungültiges Token '%s'"

#: ..\..\plugins\script\ScriptingSystem.cpp:179
#: ..\..\plugins\script\ScriptingSystem.cpp:181
msgid "Script"
msgstr "Skript"

#: ..\..\plugins\script\ScriptingSystem.cpp:453
msgid "Reload Scripts"
msgstr "Skripts neu laden"

#: ..\..\plugins\script\ScriptMenu.cpp:52
msgid "No scripts available"
msgstr "Keine Skripts verfügbar"

#: ..\..\plugins\script\ScriptWindow.cpp:34
msgid "Run Script"
msgstr "Starte Skript"

#: ..\..\plugins\script\ScriptWindow.cpp:41
msgid "Python Script Input"
msgstr "Python Skripteingabe"

#: ..\..\plugins\script\ScriptWindow.cpp:88
msgid "OK"
msgstr "OK"

#: ..\..\plugins\uimanager\colourscheme\ColourSchemeEditor.cpp:20
msgid "Edit Colour Schemes"
msgstr "Farbschemas bearbeiten"

#: ..\..\plugins\uimanager\colourscheme\ColourSchemeEditor.cpp:368
msgid "Copy Colour Scheme"
msgstr "Farbschema kopieren"

#: ..\..\plugins\uimanager\colourscheme\ColourSchemeEditor.cpp:368
msgid "Enter a name for the new scheme:"
msgstr "Namen für das neue Schema eingeben:"

#: ..\..\plugins\uimanager\colourscheme\ColourSchemeEditor.cpp:376
msgid "A Scheme with that name already exists."
msgstr "Es existiert bereits ein Schema mit diesem Namen."

#: ..\..\plugins\uimanager\FilterMenu.cpp:15
msgid "_Filters"
msgstr "_Filter"

#: ..\..\plugins\undo\UndoSystem.cpp:268
msgid "Settings/Undo System"
msgstr "Einstellungen/Undo"

#: ..\..\plugins\undo\UndoSystem.cpp:269
msgid "Undo Queue Size"
msgstr "Größe des Undo-Stapels"

#: ..\..\plugins\wavefront\WaveFrontModule.cpp:31
msgid "Save as Obj"
msgstr "Als OBJ speichern"

#: ..\..\plugins\wavefront\WaveFrontModule.cpp:89
msgid "Export Selection as OBJ..."
msgstr "Auswahl als OBJ exportieren..."

#: ..\..\libs\gtkutil\ConsoleView.cpp:95
msgid "Clear"
msgstr "Löschen"

#: ..\..\libs\gtkutil\FileChooser.cpp:39
msgid "Open File"
msgstr "Datei öffnen"

#: ..\..\libs\gtkutil\FileChooser.cpp:39
msgid "Save File"
msgstr "Datei speichern"

#: ..\..\libs\gtkutil\FileChooser.cpp:92
msgid "All Files (*.*)"
msgstr "Alle Dateien (*.*)"

#: ..\..\libs\gtkutil\FileChooser.cpp:177
msgid "Do you want to replace it?"
msgstr "Willst Du sie ersetzen?"

#: ..\..\libs\gtkutil\ModalProgressDialog.cpp:54
#: ..\..\libs\gtkutil\ModalProgressDialog.cpp:72
msgid "Operation cancelled by user"
msgstr "Abbruch durch Benutzer"

#: ..\..\libs\gtkutil\PathEntry.cpp:80
msgid "Choose File"
msgstr "Datei auswählen"

#: ..\..\libs\gtkutil\PathEntry.cpp:99
msgid "Choose Directory"
msgstr "Verzeichnis auswählen"

#: xml_file_content.cpp:1
msgid "_File"
msgstr "_Datei"

#: xml_file_content.cpp:2
msgid "_New Map"
msgstr "_Neue Map"

#: xml_file_content.cpp:3
msgid "_Open..."
msgstr "_Öffnen"

#: xml_file_content.cpp:4
msgid "_Import map..."
msgstr "_Map importieren"

#: xml_file_content.cpp:5
msgid "Import _prefab..."
msgstr "_Prefab importieren"

#: xml_file_content.cpp:6
msgid "_Save"
msgstr "_Speichern"

#: xml_file_content.cpp:7
msgid "Save _as..."
msgstr "Speichern _als..."

#: xml_file_content.cpp:8
msgid "Save _copy as..."
msgstr "_Kopie speichern als..."

#: xml_file_content.cpp:9
msgid "_Save selected as Map..."
msgstr "_Auswahl als Map speichern..."

#: xml_file_content.cpp:10
msgid "_Save selected as prefab..."
msgstr "Auswahl als _Prefab speichern..."

#: xml_file_content.cpp:11
msgid "Save selected as Collision Model..."
msgstr "_Auswahl als Kollisionsmodell speichern..."

#: xml_file_content.cpp:12
msgid "Save _region..."
msgstr "_Region speichern"

#: xml_file_content.cpp:13
msgid "_Reload Models"
msgstr "_Modelle neu laden"

#: xml_file_content.cpp:14
msgid "Reload Selected Models"
msgstr "Ausgewählte Modelle neu laden"

#: xml_file_content.cpp:15
msgid "Reload S_kins"
msgstr "S_kins neu laden"

#: xml_file_content.cpp:16
msgid "Reload Shaders"
msgstr "Shader neu laden"

#: xml_file_content.cpp:17
msgid "Reload Defs"
msgstr "Defs neu laden"

#: xml_file_content.cpp:18
msgid "Select _Game..."
msgstr "Spiel auswählen..."

#: xml_file_content.cpp:19
msgid "_Pointfile"
msgstr "_Pointfile"

#: xml_file_content.cpp:20
msgid "E_xit"
msgstr "B_eenden"

#: xml_file_content.cpp:21
msgid "_Edit"
msgstr "_Bearbeiten"

#: xml_file_content.cpp:22
msgid "_Undo"
msgstr "R_ückgängig"

#: xml_file_content.cpp:23
msgid "_Redo"
msgstr "Wiede_rherstellen"

#: xml_file_content.cpp:24
msgid "_Copy"
msgstr "_Kopieren"

#: xml_file_content.cpp:25
msgid "_Paste"
msgstr "_Einfügen"

#: xml_file_content.cpp:26
msgid "Paste to Camera"
msgstr "Bei Kameraposition einfügen"

#: xml_file_content.cpp:27
msgid "_Duplicate"
msgstr "_Duplizieren"

#: xml_file_content.cpp:28
msgid "D_elete"
msgstr "Lösch_en"

#: xml_file_content.cpp:29
msgid "Rep_arent Primitives"
msgstr "Primitive neu zuordnen (Elternknoten ändern)"

#: xml_file_content.cpp:30
msgid "Reparent Primitives to _Worldspawn"
msgstr "Primitive Worldspawn zuordnen"

#: xml_file_content.cpp:31
msgid "Merge selected Entities"
msgstr "Ausgewählte Entities zusammenführen"

#: xml_file_content.cpp:32
msgid "Copy Shader"
msgstr "Shader kopieren"

#: xml_file_content.cpp:33
msgid "Paste Shader"
msgstr "Shader einfügen"

#: xml_file_content.cpp:34
msgid "Paste Shader (Natural)"
msgstr "Shader einfügen (Natürliche Skalierung)"

#: xml_file_content.cpp:35
msgid "C_lear selection"
msgstr "Auswah_l aufheben"

#: xml_file_content.cpp:36
msgid "_Invert selection"
msgstr "Auswahl _umkehren"

#: xml_file_content.cpp:37
msgid "Select complete t_all"
msgstr "Inneres auswählen (Projektion)"

#: xml_file_content.cpp:38
msgid "Select i_nside"
msgstr "Inneres auswählen"

#: xml_file_content.cpp:39
msgid "Select _touching"
msgstr "Berührtes auswählen"

#: xml_file_content.cpp:40
msgid "Select Children"
msgstr "Kinder auswählen"

#: xml_file_content.cpp:41
msgid "Expand selection to all Siblings"
msgstr "Auswahl auf Geschwister ausweiten"

#: xml_file_content.cpp:42
msgid "Select all of type"
msgstr "Alles vom selben Typ auswählen"

#: xml_file_content.cpp:43
msgid "Keyboard Shortcuts"
msgstr "Tastenkombinationen"

#: xml_file_content.cpp:44
msgid "Pre_ferences"
msgstr "Einstellungen"

#: xml_file_content.cpp:45
msgid "V_iew"
msgstr "Ans_icht"

#: xml_file_content.cpp:46
msgid "New XY view"
msgstr "Neue XY-Ansicht"

#: xml_file_content.cpp:47
msgid "Camera View"
msgstr "Kamera"

#: xml_file_content.cpp:49
msgid "Console View"
msgstr "Konsole"

#: xml_file_content.cpp:51
msgid "Media Browser"
msgstr "Mediabrowser"

#: xml_file_content.cpp:52
msgid "Entity Inspector"
msgstr "Entity Inspector"

#: xml_file_content.cpp:53
msgid "_Light Inspector"
msgstr "_Light Inspector"

#: xml_file_content.cpp:54
msgid "_Surface Inspector"
msgstr "_Surface Inspector"

#: xml_file_content.cpp:55
msgid "_Patch Inspector"
msgstr "_Patch Inspector"

#: xml_file_content.cpp:56
msgid "_Texture Tool"
msgstr "_Textur-Werkzeug"

#: xml_file_content.cpp:59
msgid "_Center"
msgstr "_Zentrieren"

#: xml_file_content.cpp:60
msgid "_Up Floor"
msgstr "Ein Stockwerk höher"

#: xml_file_content.cpp:61
msgid "_Down Floor"
msgstr "Ein Stockwerk tiefer"

#: xml_file_content.cpp:62
msgid "Far Clip Plane In"
msgstr "Entfernte Clip-Ebene heran"

#: xml_file_content.cpp:63
msgid "Far Clip Plane Out"
msgstr "Entfernte Clip-Ebene hinaus"

#: xml_file_content.cpp:64
msgid "Next leak spot"
msgstr "Nächster Leak-Spot"

#: xml_file_content.cpp:65
msgid "Previous leak spot"
msgstr "Vorheriger Leak-Spot"

#: xml_file_content.cpp:66
msgid "Orthographic"
msgstr "2D-Ansicht"

#: xml_file_content.cpp:67
msgid "Next (XY, XZ, YZ)"
msgstr "Nächste Ansicht (XY, XZ, YZ)"

#: xml_file_content.cpp:68
msgid "XY (Top)"
msgstr "XY (Oben)"

#: xml_file_content.cpp:69
msgid "YZ"
msgstr "YZ"

#: xml_file_content.cpp:70
msgid "XZ"
msgstr "XZ"

#: xml_file_content.cpp:71
msgid "_XY 100%"
msgstr "_XY 100%"

#: xml_file_content.cpp:72
msgid "_XY Zoom In"
msgstr "_XY Einzoomen"

#: xml_file_content.cpp:73
msgid "_XY Zoom Out"
msgstr "_XY Auszoomen"

#: xml_file_content.cpp:74
msgid "Show"
msgstr "Zeigen"

#: xml_file_content.cpp:75
msgid "Show _Angles"
msgstr "Zeige Winkel"

#: xml_file_content.cpp:76
msgid "Show _Names"
msgstr "Zeige Namen"

#: xml_file_content.cpp:78
msgid "Show C_oordinates"
msgstr "Zeige Koordinaten"

#: xml_file_content.cpp:82
msgid "Show size info"
msgstr "Zeige Größeninformation"

#: xml_file_content.cpp:83
msgid "Hide/Show"
msgstr "Verbergen/Zeigen"

#: xml_file_content.cpp:84
msgid "Hide Selected"
msgstr "Auswahl verbergen"

#: xml_file_content.cpp:85
msgid "Hide Deselected"
msgstr "Nicht ausgewähltes verbergen"

#: xml_file_content.cpp:86
msgid "Show hidden"
msgstr "Zeige Verborgenes"

#: xml_file_content.cpp:87
msgid "Region"
msgstr "Region"

#: xml_file_content.cpp:88
msgid "_Switch off"
msgstr "Au_sschalten"

#: xml_file_content.cpp:89
msgid "Set from _XY view"
msgstr "Über _XY-Ansicht festlegen"

#: xml_file_content.cpp:90
msgid "Set from _Brush"
msgstr "Über _Brush festlegen"

#: xml_file_content.cpp:91
msgid "Set from Se_lection"
msgstr "Über Auswah_l festlegen"

#: xml_file_content.cpp:92
msgid "Colours..."
msgstr "Farben..."

#: xml_file_content.cpp:93
msgid "Background Image..."
msgstr "Hintergrundbild..."

#: xml_file_content.cpp:94
msgid "Mo_dify"
msgstr "Komponentenmodus"

#: xml_file_content.cpp:96
msgid "_Edges"
msgstr "_Edges"

#: xml_file_content.cpp:97
msgid "_Vertices"
msgstr "_Vertices"

#: xml_file_content.cpp:98
msgid "_Faces"
msgstr "_Faces"

#: xml_file_content.cpp:99
msgid "En_tities"
msgstr "En_tities"

#: xml_file_content.cpp:100
msgid "Nudge"
msgstr "Verschieben"

#: xml_file_content.cpp:101
msgid "Nudge Left"
msgstr "Verschiebe nach links"

#: xml_file_content.cpp:102
msgid "Nudge Right"
msgstr "Verschiebe nach rechts"

#: xml_file_content.cpp:103
msgid "Nudge Up"
msgstr "Verschiebe nach oben"

#: xml_file_content.cpp:104
msgid "Nudge Down"
msgstr "Verschiebe nach unten"

#: xml_file_content.cpp:105
#: xml_file_content.cpp:15
msgid "Rotate"
msgstr "Drehen"

#: xml_file_content.cpp:106
msgid "Rotate X"
msgstr "Drehe um X-Achse"

#: xml_file_content.cpp:107
msgid "Rotate Y"
msgstr "Drehe um Y-Achse"

#: xml_file_content.cpp:108
msgid "Rotate Z"
msgstr "Drehe um Z-Achse"

#: xml_file_content.cpp:109
msgid "Mirror"
msgstr "Spiegeln"

#: xml_file_content.cpp:110
msgid "Mirror _X"
msgstr "Spiegeln um X-Achse"

#: xml_file_content.cpp:111
msgid "Mirror _Y"
msgstr "Spiegeln um Y-Achse"

#: xml_file_content.cpp:112
msgid "Mirror _Z"
msgstr "Spiegeln um Z-Achse"

#: xml_file_content.cpp:113
msgid "Free Model Rotation"
msgstr "Freie Modelldrehung"

#: xml_file_content.cpp:114
msgid "Rotate and scale..."
msgstr "Drehen und skalieren..."

#: xml_file_content.cpp:115
msgid "_Grid"
msgstr "_Raster"

#: xml_file_content.cpp:116
msgid "Snap selected to grid"
msgstr "Auswahl am Raster ausrichten"

#: xml_file_content.cpp:117
msgid "Grid0.125"
msgstr "Grid0.125"

#: xml_file_content.cpp:118
msgid "Grid0.25"
msgstr "Grid0.25"

#: xml_file_content.cpp:119
msgid "Grid0.5"
msgstr "Grid0.5"

#: xml_file_content.cpp:120
msgid "Grid1"
msgstr "Grid1"

#: xml_file_content.cpp:121
msgid "Grid2"
msgstr "Grid2"

#: xml_file_content.cpp:122
msgid "Grid4"
msgstr "Grid4"

#: xml_file_content.cpp:123
msgid "Grid8"
msgstr "Grid8"

#: xml_file_content.cpp:124
msgid "Grid16"
msgstr "Grid16"

#: xml_file_content.cpp:125
msgid "Grid32"
msgstr "Grid32"

#: xml_file_content.cpp:126
msgid "Grid64"
msgstr "Grid64"

#: xml_file_content.cpp:127
msgid "Grid128"
msgstr "Grid128"

#: xml_file_content.cpp:128
msgid "Grid256"
msgstr "Grid256"

#: xml_file_content.cpp:129
msgid "M_ap"
msgstr "K_arte"

#: xml_file_content.cpp:130
msgid "Find brush..."
msgstr "Brush suchen..."

#: xml_file_content.cpp:131
msgid "Map info..."
msgstr "Map-Information"

#: xml_file_content.cpp:132
msgid "E_ntity"
msgstr "E_ntity"

#: xml_file_content.cpp:133
msgid "_Revert group to worldspawn"
msgstr "G_ruppe zu Worldspawn umwandeln"

#: xml_file_content.cpp:134
msgid "_Connect selected entities"
msgstr "Ausgewählte Entities verbinden"

#: xml_file_content.cpp:135
msgid "_Bind selected entities"
msgstr "Ausgewählte Entities verknüpfen"

#: xml_file_content.cpp:136
msgid "B_rush"
msgstr "B_rush"

#: xml_file_content.cpp:137
msgid "Prism..."
msgstr "Prisma..."

#: xml_file_content.cpp:138
msgid "Cone..."
msgstr "Kegel..."

#: xml_file_content.cpp:139
msgid "Sphere..."
msgstr "Kugel..."

#: xml_file_content.cpp:140
msgid "CSG"
msgstr "CSG"

#: xml_file_content.cpp:141
msgid "Make _Hollow"
msgstr "Aus_höhlen"

#: xml_file_content.cpp:142
msgid "Make _Room"
msgstr "Raum erstellen"

#: xml_file_content.cpp:143
msgid "CSG _Subtract"
msgstr "CSG _Subtraktion"

#: xml_file_content.cpp:144
msgid "CSG _Merge"
msgstr "CSG _Zusammenfügen"

#: xml_file_content.cpp:145
#: xml_file_content.cpp:12
#: xml_file_content.cpp:17
msgid "Clipper"
msgstr "Clipper"

#: xml_file_content.cpp:146
msgid "Clip Selection"
msgstr "Auswahl clippen"

#: xml_file_content.cpp:147
msgid "Split Selection"
msgstr "Auswahl splitten"

#: xml_file_content.cpp:148
msgid "Flip Clip Orientation"
msgstr "Clip-Orientierung umkehren"

#: xml_file_content.cpp:149
msgid "Texture lock"
msgstr "Textur-Lock"

#: xml_file_content.cpp:150
msgid "Create Decal Patches"
msgstr "Decal-Patches erstellen"

#: xml_file_content.cpp:152
msgid "_Patch"
msgstr "_Patch"

#: xml_file_content.cpp:154
msgid "Create End cap"
msgstr "Endcap erstellen"

#: xml_file_content.cpp:155
msgid "Create Bevel"
msgstr "Bogen erstellen"

#: xml_file_content.cpp:156
msgid "Create Cone"
msgstr "Kegel erstellen"

#: xml_file_content.cpp:157
msgid "Create Cylinder"
msgstr "Zylinder erstellen"

#: xml_file_content.cpp:158
msgid "More cylinders"
msgstr "Mehr Zylinderarten"

#: xml_file_content.cpp:159
msgid "Create Dense Cylinder"
msgstr "Erstelle \"dichten\" Zylinder"

#: xml_file_content.cpp:160
msgid "Create Very Dense Cylinder"
msgstr "Erstelle \"sehr dichten\" Zylinder"

#: xml_file_content.cpp:161
msgid "Create Square Cylinder"
msgstr "Erstelle quadratischen Zylinder"

#: xml_file_content.cpp:163
msgid "Insert 2 Columns at the beginning"
msgstr "Zwei Spalten am Anfang einfügen"

#: xml_file_content.cpp:164
msgid "Insert 2 Columns at the end"
msgstr "Zwei Spalten am Ende einfügen"

#: xml_file_content.cpp:165
msgid "Insert 2 Rows at the beginning"
msgstr "Zwei Zeilen am Anfang einfügen"

#: xml_file_content.cpp:166
msgid "Insert 2 Rows at the end"
msgstr "Zwei Zeilen am Ende einfügen"

#: xml_file_content.cpp:167
msgid "Append"
msgstr "Anfügen"

#: xml_file_content.cpp:168
msgid "Append 2 columns at the beginning"
msgstr "Zwei Spalten am Anfang anfügen"

#: xml_file_content.cpp:169
msgid "Append 2 columns at the end"
msgstr "Zwei Spalten am Ende anfügen"

#: xml_file_content.cpp:170
msgid "Append 2 rows at the beginning"
msgstr "Zwei Zeilen am Anfang anfügen"

#: xml_file_content.cpp:171
msgid "Append 2 rows at the end"
msgstr "Zwei Zeilen am Ende anfügen"

#: xml_file_content.cpp:173
msgid "Delete 2 columns from the beginning"
msgstr "Zwei Spalten am Anfang löschen"

#: xml_file_content.cpp:174
msgid "Delete 2 columns from the end"
msgstr "Zwei Spalten am Ende löschen"

#: xml_file_content.cpp:175
msgid "Delete 2 rows from the beginning"
msgstr "Zwei Zeilen am Anfang löschen"

#: xml_file_content.cpp:176
msgid "Delete 2 rows from the end"
msgstr "Zwei Spalten am Ende löschen"

#: xml_file_content.cpp:177
msgid "Matrix"
msgstr "Matrix"

#: xml_file_content.cpp:178
msgid "Invert"
msgstr "Invertieren"

#: xml_file_content.cpp:179
msgid "Re-disperse"
msgstr "Neu verteilen"

#: xml_file_content.cpp:180
msgid "Rows"
msgstr "Zeilen"

#: xml_file_content.cpp:181
msgid "Columns"
msgstr "Spalten"

#: xml_file_content.cpp:182
msgid "Transpose"
msgstr "Transponieren"

#: xml_file_content.cpp:183
msgid "Thicken Selected Patches"
msgstr "Ausgewählte Patches extrudieren"

#: xml_file_content.cpp:184
msgid "Cap Selection"
msgstr "Cap für Auswahl erstellen"

#: xml_file_content.cpp:185
msgid "Cycle Cap Texture"
msgstr "Cap-Textur durchrotieren"

#: xml_file_content.cpp:186
msgid "Stitch Patch Textures"
msgstr "Patch-Texturen zusammenfügen"

#: xml_file_content.cpp:187
msgid "Bulge patch"
msgstr "Patch auswölben"

#: xml_file_content.cpp:188
msgid "_Curve"
msgstr "_Kurve"

#: xml_file_content.cpp:189
msgid "Create NURBS Curve"
msgstr "NURBS-Kurve erstellen"

#: xml_file_content.cpp:190
msgid "Create CatmullRom Curve"
msgstr "CatmullRom-Kurve erstellen"

#: xml_file_content.cpp:191
msgid "Convert NURBS <-> CatmullRom"
msgstr "Konversion NURBS <-> CatmullRom"

#: xml_file_content.cpp:192
msgid "Append Curve Control Point"
msgstr "Kurvenkontrollpunkt anfügen"

#: xml_file_content.cpp:193
msgid "Insert Curve Control Points"
msgstr "Kurvenkontrollpunkt einfügen"

#: xml_file_content.cpp:194
msgid "Remove Curve Control Points"
msgstr "Kurvenkontrollpunkt entfernen"

#: xml_file_content.cpp:195
msgid "_Help"
msgstr "_Hilfe"

#: xml_file_content.cpp:196
msgid "_About"
msgstr "_Über DarkRadiant"

#: xml_file_content.cpp:1
msgid "Texture Background"
msgstr "Texturbrowser-Hintergrund"

#: xml_file_content.cpp:2
msgid "Grid Background"
msgstr "Rasterhintergrund"

#: xml_file_content.cpp:3
msgid "Grid Major"
msgstr "Grobes Raster"

#: xml_file_content.cpp:4
msgid "Grid Minor"
msgstr "Feines Raster"

#: xml_file_content.cpp:5
msgid "Grid Text"
msgstr "Rastertext"

#: xml_file_content.cpp:6
msgid "Grid Block"
msgstr "Rasterblock"

#: xml_file_content.cpp:7
msgid "Brushes"
msgstr "Brushes"

#: xml_file_content.cpp:8
msgid "Entities (default)"
msgstr "Standard-Entities"

#: xml_file_content.cpp:9
msgid "Camera Background"
msgstr "Kamera-Hintergrund"

#: xml_file_content.cpp:10
msgid "Selected Brush"
msgstr "Ausgewählter Brush"

#: xml_file_content.cpp:11
msgid "Selected Brush (Camera)"
msgstr "Ausgewählter Brush (Kamera)"

#: xml_file_content.cpp:13
msgid "Active View Name"
msgstr "Name der aktiven Ansicht"

#: xml_file_content.cpp:14
msgid "X-Axis"
msgstr "X-Achse"

#: xml_file_content.cpp:15
msgid "Y-Axis"
msgstr "Y-Achse"

#: xml_file_content.cpp:16
msgid "Z-Axis"
msgstr "Z-Achse"

#: xml_file_content.cpp:17
msgid "Workzone"
msgstr "Arbeitsbereich"

#: xml_file_content.cpp:18
msgid "Camera Icon"
msgstr "Kamera-Symbol"

#: xml_file_content.cpp:19
msgid "Brush Size Info"
msgstr "Brush-Größeninformation"

#: xml_file_content.cpp:20
msgid "Light Volumes"
msgstr "Lichtvolumina"

#: xml_file_content.cpp:21
msgid "Brush Vertices"
msgstr "Brush-Vertices"

#: xml_file_content.cpp:22
msgid "Patch Inner Vertex"
msgstr "Patch-Vertices (innen)"

#: xml_file_content.cpp:23
msgid "Patch Corner Vertex"
msgstr "Patch-Vertices (Ecke)"

#: xml_file_content.cpp:24
msgid "Light Vertices (deselected)"
msgstr "Licht-Vertices (nicht ausgewählt)"

#: xml_file_content.cpp:25
msgid "Light Vertices (selected)"
msgstr "Licht-Vertices (ausgewählt)"

#: xml_file_content.cpp:26
msgid "Light Vertices (normal)"
msgstr "Licht-Vertices (normal)"

#: xml_file_content.cpp:27
msgid "Light Start/End (selected)"
msgstr "Licht-Anfangs- und End-Vertices (ausgewählt)"

#: xml_file_content.cpp:28
msgid "Light Start/End (deselected)"
msgstr "Licht-Anfangs- und End-Vertices (nicht ausgewählt)"

#: xml_file_content.cpp:29
msgid "XYView Crosshairs"
msgstr "Fadenkreuz (XY-Ansicht)"

#: xml_file_content.cpp:30
msgid "Drag-Selection Box"
msgstr "Auswahl-Rechteck"

#: xml_file_content.cpp:1
msgid "Open a map file"
msgstr "Map öffnen"

#: xml_file_content.cpp:2
msgid "Save the current map"
msgstr "Die aktuelle Map speichern"

#: xml_file_content.cpp:3
msgid "Change views"
msgstr "Ansicht wechseln"

#: xml_file_content.cpp:4
msgid "Select complete tall"
msgstr "Inneres auswählen (Projektion)"

#: xml_file_content.cpp:5
msgid "Select touching"
msgstr "Berührtes auswählen"

#: xml_file_content.cpp:6
msgid "Select inside"
msgstr "Inneres auswählen"

#: xml_file_content.cpp:7
msgid "Create Decals for selected Faces"
msgstr "Decal-Patches für ausgewählte Faces erstellen"

#: xml_file_content.cpp:8
msgid "x-axis Mirror"
msgstr "An X-Achse Spiegeln"

#: xml_file_content.cpp:9
msgid "x-axis Rotate"
msgstr "Um X-Achse rotieren"

#: xml_file_content.cpp:10
msgid "y-axis Mirror"
msgstr "An Y-Achse Spiegeln"

#: xml_file_content.cpp:11
msgid "y-axis Rotate"
msgstr "Um Y-Achse rotieren"

#: xml_file_content.cpp:12
msgid "z-axis Mirror"
msgstr "An Z-Achse Spiegeln"

#: xml_file_content.cpp:13
msgid "z-axis Rotate"
msgstr "Um Z-Achse rotieren"

#: xml_file_content.cpp:14
msgid "Snap selection to grid"
msgstr "Auswahl am Raster ausrichten"

#: xml_file_content.cpp:15
msgid "CSG Subtract"
msgstr "CSG Subtraktion"

#: xml_file_content.cpp:16
msgid "CSG Merge"
msgstr "CSG Zusammenfügen"

#: xml_file_content.cpp:17
msgid "Hollow"
msgstr "Aushöhlen"

#: xml_file_content.cpp:18
msgid "Make Room"
msgstr "Raum erstellen"

#: xml_file_content.cpp:19
msgid "Put caps on the current patch"
msgstr "Cap-Patches für Auswahl erstellen"

#: xml_file_content.cpp:20
msgid "Creates a NURBS curve"
msgstr "NURBS-Kurve erstellen"

#: xml_file_content.cpp:21
msgid "Convert the selected curve (NURBS <-> CatmullRom)"
msgstr "Konvertiert die ausgewählte Kurve NURBS <-> CatmullRom"

#: xml_file_content.cpp:22
msgid "Appends a control point to the selected curves"
msgstr "Einen Kurvenkontrollpunkt zur ausgewählten Kurve hinzufügen"

#: xml_file_content.cpp:23
msgid "Inserts a curve control point before the selected ones"
msgstr "Fügt einen Kurvenkontrollpunkt vor dem ausgewählten Punkt ein"

#: xml_file_content.cpp:24
msgid "Removes the selected curve control points"
msgstr "Ausgewählte Kurvenkontrollpunkte entfernen"

#: xml_file_content.cpp:25
msgid "Flush & Reload Shaders"
msgstr "Shader neu laden"

#: xml_file_content.cpp:26
msgid "Find & Replace"
msgstr "Suchen & Ersetzen"

#: xml_file_content.cpp:27
msgid "Decrease Grid Size"
msgstr "Rastergröße verkleinern"

#: xml_file_content.cpp:28
msgid "Increase Grid Size"
msgstr "Rastergröße vergrößern"

#: xml_file_content.cpp:29
msgid "Snap to Grid"
msgstr "Am Raster ausrichten"

#: xml_file_content.cpp:30
msgid "Merge Selection"
msgstr "Auswahl zusammenführen"

#: xml_file_content.cpp:31
msgid "Flip Selection Horiz (S-Axis)"
msgstr "Auswahl Horizontal kippen (S-Achse)"

#: xml_file_content.cpp:32
msgid "Flip Selection Vertical (T-Axis)"
msgstr "Auswahl vertikal kippen (T-Achse)"

#: xml_file_content.cpp:33
msgid "Select Related Items"
msgstr "Verbundene Objekte auswählen"

#: xml_file_content.cpp:1
msgid "Cubic clip the camera view"
msgstr "Far-Clip-Ebene verwenden"

#: xml_file_content.cpp:2
msgid "Select Vertices"
msgstr "Vertices auswählen"

#: xml_file_content.cpp:3
msgid "Select Edges"
msgstr "Kanten auswählen"

#: xml_file_content.cpp:4
msgid "Select Faces"
msgstr "Faces auswählen"

#: xml_file_content.cpp:5
msgid "Select Entities"
msgstr "Entities auswählen"

#: xml_file_content.cpp:6
msgid "Select Group Parts"
msgstr "Teile einer Gruppe auswähen"

#: xml_file_content.cpp:7
msgid "Show/hide all light volumes"
msgstr "Zeige/verberge alle Lichtvolumina"

#: xml_file_content.cpp:8
msgid "Show/hide all speaker volumes"
msgstr "Zeige/verberge alle Speaker-Volumina"

#: xml_file_content.cpp:10
msgid "Rotate Models independently"
msgstr "Modelle unabhängig voneinander drehen"

#: xml_file_content.cpp:11
msgid "Rotate func_* Entities around origin"
msgstr "Drehe func_*-Entities um deren Ursprung"

#: xml_file_content.cpp:12
msgid "Drag-resize entities symmetrically (leave origin unchanged)"
msgstr "Symmetrisches Verändern von Entities beim Ziehen (Ursprung bleibt unverändert)"

#: xml_file_content.cpp:13
msgid "Offset cloned objects by one grid unit to the right and downwards."
msgstr "Duplizierte Objekte um eine Rastereinheit nach rechts unten verschieben"

#: xml_file_content.cpp:14
msgid "Translate"
msgstr "Translahieren"

#: xml_file_content.cpp:16
msgid "Resize"
msgstr "Größe ändern"

#: xml_file_content.cpp:18
msgid "Hide Unused"
msgstr "Nicht Benutztes verbergen"

#: xml_file_content.cpp:19
msgid "Toggle Grid"
msgstr "Raster anzeigen/verbergen"

#: xml_file_content.cpp:20
msgid "Center Pivot when scaling faces"
msgstr "Pivotpunkt beim Skalieren von Faces zentrieren"

#~ msgid "Startup Complete"
#~ msgstr "Startup komplett"

#~ msgid "Flags>"
#~ msgstr "Flags"
